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Shamans (MONGOOSE) vs Shamans (GREEN RONIN) - Anyone's experience yet?
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<blockquote data-quote="Psion" data-source="post: 176941" data-attributes="member: 172"><p>The OA Shaman works a lot more like a cleric with a spell list revised to talk about spirits.</p><p></p><p>The OA shaman has very cleric-like abilities - like turn/rebuke undead and spontaneous casting, minus the armor abilities, plus martial arts and a few spirit related abilities. Its spell list is similar to the cleric's, but with some spells that deal with "spirits". In OA, spirit is a newly defined subtype that is applied to many OA creatures and that you can apply to certain other core creatures to adapt them to OA; basically the shaman is written for the meta-setting assumptions of OA.</p><p></p><p>The SH shaman is a bit more like the Shugenja in that it is basically a divine sorcerer. The can't pick from the entire shaman spell list but may cast them spontaneously. They know a limited amount of spells, but over the course of levels get more domains/spirit allies. The spirit allies are more nescessary, though, since their known spells are more limited.</p><p></p><p>The SH shaman does not have the turn or rebuke undead ability; instead it has the rebuke spirits ability. This works like the rebuke undead ability, but applies to creatures that the SH calls spirits -- outsiders, elementals, and incorporeal creatures. This is very broad, and possibly too generous -- demons are typically more powerful than their HD indicated. But at least it fits the SH shaman into an existing setting without too much hassle (personally, I give all outsiders turn resistance equal to either their HD or charisma mod.) The SH shaman rebuke ability also works against shamanic magic as <em>dipel magic</em>. Essentially, I think this takes the SH shaman a step towards the "more faithful" representation and a bit away from the familair cleric archetype.</p><p></p><p>All three versions of the Shaman associate domains with specific spirits. OA gives a few new domains, SH gives only one. ED:S give a ton of new domains. Domains are really the most easily interchangeable aspect of the system. Even if you go with the OA or SH shaman, you can use the ED:S shaman's domains.</p><p></p><p>P.S. No hong, Simon doesn't post to these boards, which is probably why he writes reviews faster than me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Psion, post: 176941, member: 172"] The OA Shaman works a lot more like a cleric with a spell list revised to talk about spirits. The OA shaman has very cleric-like abilities - like turn/rebuke undead and spontaneous casting, minus the armor abilities, plus martial arts and a few spirit related abilities. Its spell list is similar to the cleric's, but with some spells that deal with "spirits". In OA, spirit is a newly defined subtype that is applied to many OA creatures and that you can apply to certain other core creatures to adapt them to OA; basically the shaman is written for the meta-setting assumptions of OA. The SH shaman is a bit more like the Shugenja in that it is basically a divine sorcerer. The can't pick from the entire shaman spell list but may cast them spontaneously. They know a limited amount of spells, but over the course of levels get more domains/spirit allies. The spirit allies are more nescessary, though, since their known spells are more limited. The SH shaman does not have the turn or rebuke undead ability; instead it has the rebuke spirits ability. This works like the rebuke undead ability, but applies to creatures that the SH calls spirits -- outsiders, elementals, and incorporeal creatures. This is very broad, and possibly too generous -- demons are typically more powerful than their HD indicated. But at least it fits the SH shaman into an existing setting without too much hassle (personally, I give all outsiders turn resistance equal to either their HD or charisma mod.) The SH shaman rebuke ability also works against shamanic magic as [i]dipel magic[/i]. Essentially, I think this takes the SH shaman a step towards the "more faithful" representation and a bit away from the familair cleric archetype. All three versions of the Shaman associate domains with specific spirits. OA gives a few new domains, SH gives only one. ED:S give a ton of new domains. Domains are really the most easily interchangeable aspect of the system. Even if you go with the OA or SH shaman, you can use the ED:S shaman's domains. P.S. No hong, Simon doesn't post to these boards, which is probably why he writes reviews faster than me. :) [/QUOTE]
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Shamans (MONGOOSE) vs Shamans (GREEN RONIN) - Anyone's experience yet?
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