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*TTRPGs General
Shamans (MONGOOSE) vs Shamans (GREEN RONIN) - Anyone's experience yet?
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<blockquote data-quote="ax0n" data-source="post: 179341" data-attributes="member: 1360"><p>The Diomin shamans were just awful. O bought Diomin specifically because of the shaman class, and was thoroughly disappointed with the whole book, but specifically the shamans. There were too closely tied to the setting and the mechanics were too clunky. Thanks for the word-up KChagga. I'd be interested to see what people think about out spirit magic in comparison to the published versions. With the Netbook of Planes <strong>Spirit Magic</strong> we created a completely new system. Instead of casting spells, shamans compel indidividual spirits to act on their behalf, cast spells, attack other spirits, in a Pokemon style of play. Its a bit more complex, but we're working on simplifying the system.</p></blockquote><p></p>
[QUOTE="ax0n, post: 179341, member: 1360"] The Diomin shamans were just awful. O bought Diomin specifically because of the shaman class, and was thoroughly disappointed with the whole book, but specifically the shamans. There were too closely tied to the setting and the mechanics were too clunky. Thanks for the word-up KChagga. I'd be interested to see what people think about out spirit magic in comparison to the published versions. With the Netbook of Planes [B]Spirit Magic[/B] we created a completely new system. Instead of casting spells, shamans compel indidividual spirits to act on their behalf, cast spells, attack other spirits, in a Pokemon style of play. Its a bit more complex, but we're working on simplifying the system. [/QUOTE]
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Shamans (MONGOOSE) vs Shamans (GREEN RONIN) - Anyone's experience yet?
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