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<blockquote data-quote="Nyaricus" data-source="post: 2613528" data-attributes="member: 35678"><p>yeah, i am kinda split on this. depends where the flavour is. Shades of Green, feedback, please.</p><p></p><p></p><p>now that you say it, 3/4 sounds fair. stick with it.</p><p></p><p></p><p>yes, maybe have him cast spells as per the bard? i guess this depends on overall class balance, but we need to think about what sort of passive abilities we give him (clerics get turning, druids get a plethora of abilities, wizards get feats, etc). Shades of Green>full or partial caster??</p><p></p><p></p><p>true, but alot of this can be done with RPing; the (main) point here is a primitive "proto-druid" as you aptly called him. the druid of the PHB is a very focused class in regards to the niche he fills. we are going for a bit more general with the shaman, with alot of spirit overtones and such.</p><p></p><p></p><p>id say a "flavoured" list of weapons would be appropriate here. Even better would be weapon groups, but if we are going by-the-books i say have them prof with the following: dagger, sickle, club, shortspear, quarterstaff, spear, dart, javalin, sling, shortbows, bolas and net. these help instill the feel of a primitive, hunter-gatherer sort of people. for armours, i wouldnt have any specific stigma on using metal armours, but i am almost tempted to have medium armours.</p><p></p><p></p><p>i agree with you on which specific skills should be included, but i would shie away from give an odd number out. we should try to standardize where we can, and i think 4+int wont be too terrible at all</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2613528, member: 35678"] yeah, i am kinda split on this. depends where the flavour is. Shades of Green, feedback, please. now that you say it, 3/4 sounds fair. stick with it. yes, maybe have him cast spells as per the bard? i guess this depends on overall class balance, but we need to think about what sort of passive abilities we give him (clerics get turning, druids get a plethora of abilities, wizards get feats, etc). Shades of Green>full or partial caster?? true, but alot of this can be done with RPing; the (main) point here is a primitive "proto-druid" as you aptly called him. the druid of the PHB is a very focused class in regards to the niche he fills. we are going for a bit more general with the shaman, with alot of spirit overtones and such. id say a "flavoured" list of weapons would be appropriate here. Even better would be weapon groups, but if we are going by-the-books i say have them prof with the following: dagger, sickle, club, shortspear, quarterstaff, spear, dart, javalin, sling, shortbows, bolas and net. these help instill the feel of a primitive, hunter-gatherer sort of people. for armours, i wouldnt have any specific stigma on using metal armours, but i am almost tempted to have medium armours. i agree with you on which specific skills should be included, but i would shie away from give an odd number out. we should try to standardize where we can, and i think 4+int wont be too terrible at all [/QUOTE]
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