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Shamus does AoO
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<blockquote data-quote="Aaron L" data-source="post: 3214074" data-attributes="member: 926"><p>Wow, I hadn't even read the rant after the comic. </p><p></p><p>What the heck, dude? I just can't understand what he's complaining about. It's such a big problem to remember if you've taken an AoO that round? He's even got it wrong from the very begining. You don't provoke an AoO by walking up to someone. You provoke one if you walk <em>past[//i] someone, but never by just walking up to someone. </em></p><p><em></em></p><p><em></em></p><p><em>I think the problem is that people get hung up on "squares" and the minis aspect. Just stop for one second and ask yourself "Will doing this drop my guard?" If the answer is yes, then you're going to provoke an AoO. All the rules and explanations and everything for AoO's are simply trying to enumerate all the possible things that PCs do that will make them have to drop their guard. </em></p><p><em></em></p><p><em></em></p><p><em>How many movies and comic books have there been where a bad guy is holding a gun to the good guys head, and something causes the bad guy to look away or shift the aim of the gun for split second and give the good guy the opportunity to knock the gun out of his hand? Or someone runs willy-nilly past someone else and gets clotheslined or tripped? Thats all AoOs are. Is it really that hard to grasp or keep track of? </em></p><p><em></em></p><p><em></em></p><p><em>"Your shoelace is untied." </em></p><p><em></em></p><p><em>"Huh what?" *looks down*</em></p><p><em></em></p><p><em>*WHACK* </em></p><p><em></em></p><p><em></em></p><p><em>AoOs in a nutshell.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>And yes, I think it very much adds to the feeling of being in an actual fight when trying to dig through your backpack and drink a potion in the middle of combat lets the other guy take a free swing at you.</em></p></blockquote><p></p>
[QUOTE="Aaron L, post: 3214074, member: 926"] Wow, I hadn't even read the rant after the comic. What the heck, dude? I just can't understand what he's complaining about. It's such a big problem to remember if you've taken an AoO that round? He's even got it wrong from the very begining. You don't provoke an AoO by walking up to someone. You provoke one if you walk [i]past[//i] someone, but never by just walking up to someone. I think the problem is that people get hung up on "squares" and the minis aspect. Just stop for one second and ask yourself "Will doing this drop my guard?" If the answer is yes, then you're going to provoke an AoO. All the rules and explanations and everything for AoO's are simply trying to enumerate all the possible things that PCs do that will make them have to drop their guard. How many movies and comic books have there been where a bad guy is holding a gun to the good guys head, and something causes the bad guy to look away or shift the aim of the gun for split second and give the good guy the opportunity to knock the gun out of his hand? Or someone runs willy-nilly past someone else and gets clotheslined or tripped? Thats all AoOs are. Is it really that hard to grasp or keep track of? "Your shoelace is untied." "Huh what?" *looks down* *WHACK* AoOs in a nutshell. And yes, I think it very much adds to the feeling of being in an actual fight when trying to dig through your backpack and drink a potion in the middle of combat lets the other guy take a free swing at you.[/i] [/QUOTE]
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