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Shane Hensley comments on the RPG industry
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<blockquote data-quote="William Ronald" data-source="post: 417966" data-attributes="member: 426"><p>Overall, I think D20 is doing a lot of good for our hobby.</p><p></p><p>Traditionally, one of the biggest gripes that people in my gaming group had was having to learn a new rules system for a new game. Having common elements helps, and has proven successful for other companies. (White Wolf has its Storyteller system.)</p><p></p><p>I have seen many D20 products that I liked. Nyambe was cited as an example of an innovative product. There are a lot of good products, including those written by established writers. (Such as E. Gary Gygax and Necropolis.)</p><p></p><p>I suspect the companies that make quality products will do well. Some others will likely vanish. Overall, I think our hobby is doing a lot better than the mid 1990s. (My fear was that a few friends and I would be using a battered copy of the 2nd Edition Player's handbook in our retirement years.)</p><p></p><p>Does anyone have an idea of how many gamers are out there comapred with the boom of the 1980s and the bust of the 1990s?</p></blockquote><p></p>
[QUOTE="William Ronald, post: 417966, member: 426"] Overall, I think D20 is doing a lot of good for our hobby. Traditionally, one of the biggest gripes that people in my gaming group had was having to learn a new rules system for a new game. Having common elements helps, and has proven successful for other companies. (White Wolf has its Storyteller system.) I have seen many D20 products that I liked. Nyambe was cited as an example of an innovative product. There are a lot of good products, including those written by established writers. (Such as E. Gary Gygax and Necropolis.) I suspect the companies that make quality products will do well. Some others will likely vanish. Overall, I think our hobby is doing a lot better than the mid 1990s. (My fear was that a few friends and I would be using a battered copy of the 2nd Edition Player's handbook in our retirement years.) Does anyone have an idea of how many gamers are out there comapred with the boom of the 1980s and the bust of the 1990s? [/QUOTE]
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