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Shane Hensley comments on the RPG industry
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<blockquote data-quote="MGibster" data-source="post: 417978" data-attributes="member: 4534"><p><strong>I'm concerned about d20</strong></p><p></p><p>I don't make any living off of RPGs but I've been an avid player for about 15 years now. That doesn't make me an expert on the game industry and I won't make any such claims. I'll just go ahead and say what I feel about d20 as a consumer. </p><p></p><p>First the positive. I like the d20 system and in specific D&D. Since the release of 3E I've seen more new players then I did in the 90's, I've seen a wider variety of fantasy settings and products, and I've seen more new companies then I can shake a stick at. </p><p></p><p>Now the negative. I have no doubt that there are designers out there who dislike the d20 system nor do I think that the dislike stems from sour grapes. When Deadlands and L5R were adapted to the d20 system they became fundamentally different games. As I said I do like d20 but I do not like it for every game. </p><p></p><p>I think in some ways the d20 system is a step backwards in game design. For years designers had been moving away from strict class based character design. Deadlands, L5R, GURPs, and White Wolf all included character generation rules that gave players a lot of options right out of the box. In some ways D&D character creation seems to be more about what you can't do then what you can do and I've heard a lot of complains among players and DMs about it. I know some of you might say "The rules don't really matter it is how you play." The G in RPG stands for game so I think the rules are fairly important. </p><p></p><p>I've never heard a retailer complain about d20. I don't think they really care so long as they make money. I hope d20 continues to do well in the future but at the same time I hope they continue to come out with other systems.</p><p></p><p>Marc</p></blockquote><p></p>
[QUOTE="MGibster, post: 417978, member: 4534"] [b]I'm concerned about d20[/b] I don't make any living off of RPGs but I've been an avid player for about 15 years now. That doesn't make me an expert on the game industry and I won't make any such claims. I'll just go ahead and say what I feel about d20 as a consumer. First the positive. I like the d20 system and in specific D&D. Since the release of 3E I've seen more new players then I did in the 90's, I've seen a wider variety of fantasy settings and products, and I've seen more new companies then I can shake a stick at. Now the negative. I have no doubt that there are designers out there who dislike the d20 system nor do I think that the dislike stems from sour grapes. When Deadlands and L5R were adapted to the d20 system they became fundamentally different games. As I said I do like d20 but I do not like it for every game. I think in some ways the d20 system is a step backwards in game design. For years designers had been moving away from strict class based character design. Deadlands, L5R, GURPs, and White Wolf all included character generation rules that gave players a lot of options right out of the box. In some ways D&D character creation seems to be more about what you can't do then what you can do and I've heard a lot of complains among players and DMs about it. I know some of you might say "The rules don't really matter it is how you play." The G in RPG stands for game so I think the rules are fairly important. I've never heard a retailer complain about d20. I don't think they really care so long as they make money. I hope d20 continues to do well in the future but at the same time I hope they continue to come out with other systems. Marc [/QUOTE]
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