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Shane Hensley comments on the RPG industry
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<blockquote data-quote="Nellisir" data-source="post: 420549" data-attributes="member: 70"><p>I'm not yet a publisher, just a 15+ year consumer of D&D. I frequent 3 "local" gaming stores; the closest more or less specializes in Warhammer, and orders other products based on certain customers preorders. The second orders d20 products haphazardly -- they have the BIGGEST collection of old '80s stuff I've ever seen, and the d20 products simply get lobbed into the shelves, apparently from across the room. I follow reviews, and EN World, and keep track of what's new, and I can't find half of what they have. The third, and most distant, updates their website ever week with new orders. They place new books cover out on dedicated shelves, and order a number of non-d20 products (though not, interestingly, Warhammer). They have a D&D/d20 set of shelves for products over a week old, and a set of non-D&D/d20 shelves (mostly WW and GURPS, honestly). Products that don't sell in 2-3 months go into the 1/2 price bin -- those that don't sell there get marked down further.</p><p></p><p>The first two stores have their cities pretty much to themselves; the 3rd has at least 2 competing local stores. Make of it what you will; I wish store #3 was alot closer.</p><p></p><p>I think there's a learning curve with d20, both for consumers and publishers. The number of alternate settings and rules is very much on the rise (air-based rules & settings anyone?), and I believe as the boundaries continue to push outwards, more and more consumers will be comfortable picking up non-sword&sorcery fantasy material. Not having to relearn game systems is a big plus -- most of my 3e gaming group play 2 nights, one in 3e and the 2nd in a sort of exploratory round-robin style, switching campaigns as the mood takes them. In the past few months they've played Wheel of Time, Deadlands, Star Wars, and Rokugan, and are about to begin a high-level (16-20) 3e mini-campaign featuring (the) tarrasque.</p><p></p><p>I know most of them are feeling much more confident with the 3e rules now than they were a year ago -- we've begun "mastering" the game system, and are beginning to look at boundaries to push with our new knowledge.</p><p></p><p>idle thoughts</p><p>nell</p></blockquote><p></p>
[QUOTE="Nellisir, post: 420549, member: 70"] I'm not yet a publisher, just a 15+ year consumer of D&D. I frequent 3 "local" gaming stores; the closest more or less specializes in Warhammer, and orders other products based on certain customers preorders. The second orders d20 products haphazardly -- they have the BIGGEST collection of old '80s stuff I've ever seen, and the d20 products simply get lobbed into the shelves, apparently from across the room. I follow reviews, and EN World, and keep track of what's new, and I can't find half of what they have. The third, and most distant, updates their website ever week with new orders. They place new books cover out on dedicated shelves, and order a number of non-d20 products (though not, interestingly, Warhammer). They have a D&D/d20 set of shelves for products over a week old, and a set of non-D&D/d20 shelves (mostly WW and GURPS, honestly). Products that don't sell in 2-3 months go into the 1/2 price bin -- those that don't sell there get marked down further. The first two stores have their cities pretty much to themselves; the 3rd has at least 2 competing local stores. Make of it what you will; I wish store #3 was alot closer. I think there's a learning curve with d20, both for consumers and publishers. The number of alternate settings and rules is very much on the rise (air-based rules & settings anyone?), and I believe as the boundaries continue to push outwards, more and more consumers will be comfortable picking up non-sword&sorcery fantasy material. Not having to relearn game systems is a big plus -- most of my 3e gaming group play 2 nights, one in 3e and the 2nd in a sort of exploratory round-robin style, switching campaigns as the mood takes them. In the past few months they've played Wheel of Time, Deadlands, Star Wars, and Rokugan, and are about to begin a high-level (16-20) 3e mini-campaign featuring (the) tarrasque. I know most of them are feeling much more confident with the 3e rules now than they were a year ago -- we've begun "mastering" the game system, and are beginning to look at boundaries to push with our new knowledge. idle thoughts nell [/QUOTE]
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