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Shane Hensley comments on the RPG industry
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<blockquote data-quote="rounser" data-source="post: 420596" data-attributes="member: 1106"><p>Yes, though they may be at a quality disadvantage to those designers who are passionate about the game...though of course, the market will take care of that. As a consumer, I don't like the idea that the designer of the dungeon adventure that I just bought thinks that dungeons are banal*, and would much rather be designing something for Call of Cthulhu. Sometimes, there even seem to be tell tale signs in the finished product that this is the case.</p><p></p><p>That said, I suspect that the d20 publishers and designers who are <em>most</em> passionate about the game are probably also most likely to be the ones who have to watch themselves for self indulgence in the direction of their material, rather than catering directly to "what the market wants". Resultingly, it may well balance out!</p><p></p><p>In a similar vein: <a href="http://www.montecook.com/arch_anrant10.html" target="_blank">Monte Cook's comments on designers who write but don't play.</a> Given his comments in this article, and, on another occasion, on back when he joined TSR and no-one there was playing the game, it seems that this horse bolted long ago.</p><p></p><p>*: I don't think dungeons in and of themselves are banal, but I do think that they can be written in such a manner.</p></blockquote><p></p>
[QUOTE="rounser, post: 420596, member: 1106"] Yes, though they may be at a quality disadvantage to those designers who are passionate about the game...though of course, the market will take care of that. As a consumer, I don't like the idea that the designer of the dungeon adventure that I just bought thinks that dungeons are banal*, and would much rather be designing something for Call of Cthulhu. Sometimes, there even seem to be tell tale signs in the finished product that this is the case. That said, I suspect that the d20 publishers and designers who are [i]most[/i] passionate about the game are probably also most likely to be the ones who have to watch themselves for self indulgence in the direction of their material, rather than catering directly to "what the market wants". Resultingly, it may well balance out! In a similar vein: [URL=http://www.montecook.com/arch_anrant10.html]Monte Cook's comments on designers who write but don't play.[/URL] Given his comments in this article, and, on another occasion, on back when he joined TSR and no-one there was playing the game, it seems that this horse bolted long ago. *: I don't think dungeons in and of themselves are banal, but I do think that they can be written in such a manner. [/QUOTE]
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