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Shane Hensley comments on the RPG industry
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<blockquote data-quote="mythusmage" data-source="post: 420709" data-attributes="member: 571"><p><strong>Continuing This Topic Drift</strong></p><p></p><p>Then you start using some form of "Massive Damage" rule.</p><p></p><p>The Man in White draws first (gains initiative) and plugs the Man in Black between the eyes (confirmed crit with a total of 21 points of damage on the 4d8 (2d8 base damage for an 1880 model .44 doubled for the crit)). The Man in Black falls to the ground, and rapidly expires. (Failed Fort Save followed by the ever popular bleeding to death.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Or, you could freeze hit points. Make them equal to Con. Only by taking the appropriate Feat (learning the right skill) and improving Con. can the character get more hit points. Instead, he becomes harder to hit, since his defense improves along with everything else. </p><p></p><p>It's a rare problem that doesn't have a fix.</p><p></p><p>For instance. I have a big problem with the d20 System's Feats. The typical Feat is about as extraordinary an accomplishment as getting dressed in the morning. So I'm going to change them into skills for my <em>Alan's Very Own Version of the <strong>d20 SRD</strong></em> along with a few other modifications. (An example on its way to the House Rules forum someday.)</p><p></p><p>The trick is not to say, "This can't be done." The trick is to find a way to make it work.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 420709, member: 571"] [b]Continuing This Topic Drift[/b] Then you start using some form of "Massive Damage" rule. The Man in White draws first (gains initiative) and plugs the Man in Black between the eyes (confirmed crit with a total of 21 points of damage on the 4d8 (2d8 base damage for an 1880 model .44 doubled for the crit)). The Man in Black falls to the ground, and rapidly expires. (Failed Fort Save followed by the ever popular bleeding to death.:)) Or, you could freeze hit points. Make them equal to Con. Only by taking the appropriate Feat (learning the right skill) and improving Con. can the character get more hit points. Instead, he becomes harder to hit, since his defense improves along with everything else. It's a rare problem that doesn't have a fix. For instance. I have a big problem with the d20 System's Feats. The typical Feat is about as extraordinary an accomplishment as getting dressed in the morning. So I'm going to change them into skills for my [i]Alan's Very Own Version of the [b]d20 SRD[/b][/i] along with a few other modifications. (An example on its way to the House Rules forum someday.) The trick is not to say, "This can't be done." The trick is to find a way to make it work. [/QUOTE]
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