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Shane Hensley comments on the RPG industry
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<blockquote data-quote="Tsyr" data-source="post: 420916" data-attributes="member: 354"><p>See, I would disagree with that. Just because you can break a concept down a root concept doesn't make it "classable"... For example, with your idea, without redefining what a class means (IE, BAB, REF save, etc), how would you make a mage that, at first level, was both a better shot than a fighter with a heavy pistol, and could dodge better? Really, the existing D20 class system isn't set up to handle classes that deviate from a fairly narrow sterotype. Yes, you can multiclass, but lets be honest... multi class characters loose a lot to gain a little, as a rule, and it still wouldn't let a mage consistantly (IE, for all d20 levels) be a better shot with a pistol than a fighter. The fighter would be better by virtue of BAB and the extra attacks that grants, etc.</p><p></p><p> </p><p></p><p>It's not a bad way of handeling essense I suppose... but charisma isn't a decimal point. Essense reduces by decimal points. Magic doesn't, no, but essense does. Granted, in game play terms, an essense of 3.6 and 3 are the same thing, basicly, but the decimal keeps track of little bits... really important when dealing with the advanced cyberwear, that is somtimes only worth .1 essense.</p><p></p><p></p><p></p><p>Mmmm... to each their own, I suppose. But they don't function the same. Again, I think you would be loosing something major to convert it to vancian magic. Just like I think WoT lost something by still using a "slots per day" system, even if they renamed it to "weaves per day". You might be happy with it, I prefer things to try to stick to the source as close as possible. Personal difference.</p><p></p><p> </p><p></p><p>Yes, but if you left it out on virtue of it being an optional rule, you would have just left out a very... um, how shall I phrase this... not "key" exactly, but similar... "central"? maybe... Anyhow, a rather big part of shadowrun, IMHO. </p><p></p><p> </p><p></p><p>...so? So, the combat system is actualy probably my single favorite part OF Shadowrun. Much like the combat system in Riddle of Steel is my favorite part of that game, and for very similar reasons. (Riddle of Steel is sorta the fantasy eqiv of the shadowrun combat system). It's not something that could be tossed in favor of BAB and AC without impacting the flavor of the game. And if you DO drop BAB and AC instead, your back to reinventing the system your trying to reinvent the game to fit into.</p><p></p><p> </p><p></p><p>What you find poor I find... almost refreshing, in a way. Because I've never really felt that one system CAN handle EVERYTHING equaly well. Unless you strip it down to, say, the basics that Talislanta uses... one system for everything, but that one system doesn't work very well for anything.</p><p></p><p> </p><p></p><p>Mmm, we are going to have to disagree there. I think the rules in Shadowrun are at LEAST as important as the setting, and personaly I think they are probably moreso. Really, the setting isn't THAT special... as you say, it's a DnD and Cyberpunk thrown in a blender. I'm sure D20 modern will have all the rules you would need to play that. For myself, I think the shadowrun SYSTEM is special, with or without the setting, and stripping the system from Shadowrun, like stripping the Storyteller system from Exalted, leaves you with the name and idea... Not the original game, just something trying to be what it's not.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 420916, member: 354"] See, I would disagree with that. Just because you can break a concept down a root concept doesn't make it "classable"... For example, with your idea, without redefining what a class means (IE, BAB, REF save, etc), how would you make a mage that, at first level, was both a better shot than a fighter with a heavy pistol, and could dodge better? Really, the existing D20 class system isn't set up to handle classes that deviate from a fairly narrow sterotype. Yes, you can multiclass, but lets be honest... multi class characters loose a lot to gain a little, as a rule, and it still wouldn't let a mage consistantly (IE, for all d20 levels) be a better shot with a pistol than a fighter. The fighter would be better by virtue of BAB and the extra attacks that grants, etc. It's not a bad way of handeling essense I suppose... but charisma isn't a decimal point. Essense reduces by decimal points. Magic doesn't, no, but essense does. Granted, in game play terms, an essense of 3.6 and 3 are the same thing, basicly, but the decimal keeps track of little bits... really important when dealing with the advanced cyberwear, that is somtimes only worth .1 essense. Mmmm... to each their own, I suppose. But they don't function the same. Again, I think you would be loosing something major to convert it to vancian magic. Just like I think WoT lost something by still using a "slots per day" system, even if they renamed it to "weaves per day". You might be happy with it, I prefer things to try to stick to the source as close as possible. Personal difference. Yes, but if you left it out on virtue of it being an optional rule, you would have just left out a very... um, how shall I phrase this... not "key" exactly, but similar... "central"? maybe... Anyhow, a rather big part of shadowrun, IMHO. ...so? So, the combat system is actualy probably my single favorite part OF Shadowrun. Much like the combat system in Riddle of Steel is my favorite part of that game, and for very similar reasons. (Riddle of Steel is sorta the fantasy eqiv of the shadowrun combat system). It's not something that could be tossed in favor of BAB and AC without impacting the flavor of the game. And if you DO drop BAB and AC instead, your back to reinventing the system your trying to reinvent the game to fit into. What you find poor I find... almost refreshing, in a way. Because I've never really felt that one system CAN handle EVERYTHING equaly well. Unless you strip it down to, say, the basics that Talislanta uses... one system for everything, but that one system doesn't work very well for anything. Mmm, we are going to have to disagree there. I think the rules in Shadowrun are at LEAST as important as the setting, and personaly I think they are probably moreso. Really, the setting isn't THAT special... as you say, it's a DnD and Cyberpunk thrown in a blender. I'm sure D20 modern will have all the rules you would need to play that. For myself, I think the shadowrun SYSTEM is special, with or without the setting, and stripping the system from Shadowrun, like stripping the Storyteller system from Exalted, leaves you with the name and idea... Not the original game, just something trying to be what it's not. [/QUOTE]
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