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Shane Hensley comments on the RPG industry
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<blockquote data-quote="Michael Tree" data-source="post: 421349" data-attributes="member: 1455"><p>The first rule of conversions is "Convert the setting and the characters, not the rules."</p><p></p><p>I notice that your posts about converting Shadowrun are full of details about how specific aspects of the Shadowrun <em>game mechanics</em> would be difficult to implement in D20. Many of these mechanics have nothing to do with the setting.</p><p></p><p>The second rule of conversions is "D20 does not mean D&D". Lots of alternatives are possible. IMO the Star Wars RPG's Wound/Vitality rules and armor rules would best reflect shadowrun. </p><p></p><p>Nor do classes have to be restrictive. D20 modern's open-ended classes could work very well, if rules for magic and cyberwear were added. D20 doesn't even need to have classes.</p><p></p><p>If a book is made OGL instead of D20, such as Godlike and Mutants and Masterminds, you don't even need levels. Everything could be point based.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 421349, member: 1455"] The first rule of conversions is "Convert the setting and the characters, not the rules." I notice that your posts about converting Shadowrun are full of details about how specific aspects of the Shadowrun [i]game mechanics[/i] would be difficult to implement in D20. Many of these mechanics have nothing to do with the setting. The second rule of conversions is "D20 does not mean D&D". Lots of alternatives are possible. IMO the Star Wars RPG's Wound/Vitality rules and armor rules would best reflect shadowrun. Nor do classes have to be restrictive. D20 modern's open-ended classes could work very well, if rules for magic and cyberwear were added. D20 doesn't even need to have classes. If a book is made OGL instead of D20, such as Godlike and Mutants and Masterminds, you don't even need levels. Everything could be point based. [/QUOTE]
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