Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Shane Hensley comments on the RPG industry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="whisper_jeff" data-source="post: 421483" data-attributes="member: 6370"><p>Forgive the snark in this reply: That's horse<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Many people view Spycraft (for example) as compatible with d20 yet, when the chips are down, there are conversions that need to be made in order to use it with D&D (which is often touted as the base-line of d20). Same with Star Wars. And several other games that are viewed as acceptably d20. </p><p></p><p> The idea that a game must be 100% compatible, without any conversion at all, in order to be d20 is laughable. There are numerous products already out there that have conversions required in order to use with other d20 material. Why don't they get racked over the coals? Because they are published by companies that were "on the d20 bandwagon" early whereas we waited before entering the market so we look like we're just trying to cash in. Isn't that what it really is all about. Other companies, because they've been doing d20 for a while, are allowed to make modifications and changes to the system because "they know d20." GOO, on the other hand has done no d20 products prior to SAS d20 so we clearly don't know our asses from our elbows and must surely be doing this _just_ to get our piece of the d20 pie, right?</p><p></p><p> Ignoring the sarcasm of the above, the point is still valid - why can other companies make similar changes to d20 but not suffer the same wrath?</p><p></p><p> Seriously, I am curious - why can other companies make changes to the system - change the skill list so that it is appropriate to the genre/setting, change armour to damage reduction, and other minor changes - changes similar to those we made? Why can they do it without the uproar and venom but when we do it we're apparently mercenaries just cashing in by "tricking" people with the d20 logo?</p><p></p><p> Considering I can drop a Spycraft character into SAS d20 with minimal conversions (the same number of conversions you'd have to make to drop the same Spycraft character into D&D...), why is Spycraft acceptably different from d20 while SAS isn't? Seriously?</p><p></p><p> Ignoring my possibly biased and clearly stated opinion on this subject, as a game designer, I am curious why people view changes to the d20 system as accetpable from some companies and blasphemy from others.</p></blockquote><p></p>
[QUOTE="whisper_jeff, post: 421483, member: 6370"] Forgive the snark in this reply: That's horse:):):):). Many people view Spycraft (for example) as compatible with d20 yet, when the chips are down, there are conversions that need to be made in order to use it with D&D (which is often touted as the base-line of d20). Same with Star Wars. And several other games that are viewed as acceptably d20. The idea that a game must be 100% compatible, without any conversion at all, in order to be d20 is laughable. There are numerous products already out there that have conversions required in order to use with other d20 material. Why don't they get racked over the coals? Because they are published by companies that were "on the d20 bandwagon" early whereas we waited before entering the market so we look like we're just trying to cash in. Isn't that what it really is all about. Other companies, because they've been doing d20 for a while, are allowed to make modifications and changes to the system because "they know d20." GOO, on the other hand has done no d20 products prior to SAS d20 so we clearly don't know our asses from our elbows and must surely be doing this _just_ to get our piece of the d20 pie, right? Ignoring the sarcasm of the above, the point is still valid - why can other companies make similar changes to d20 but not suffer the same wrath? Seriously, I am curious - why can other companies make changes to the system - change the skill list so that it is appropriate to the genre/setting, change armour to damage reduction, and other minor changes - changes similar to those we made? Why can they do it without the uproar and venom but when we do it we're apparently mercenaries just cashing in by "tricking" people with the d20 logo? Considering I can drop a Spycraft character into SAS d20 with minimal conversions (the same number of conversions you'd have to make to drop the same Spycraft character into D&D...), why is Spycraft acceptably different from d20 while SAS isn't? Seriously? Ignoring my possibly biased and clearly stated opinion on this subject, as a game designer, I am curious why people view changes to the d20 system as accetpable from some companies and blasphemy from others. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shane Hensley comments on the RPG industry
Top