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Shane Hensley comments on the RPG industry
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<blockquote data-quote="mearls" data-source="post: 422278" data-attributes="member: 697"><p><strong>Re: And yet another perspective...</strong></p><p></p><p></p><p></p><p>This is an apt analogy. When I worked as a software developer, I dreaded working on MS stuff. There was very, very little information posted on the Internet. MS makes far too much money off selling technical support to coders to put any more than the barest information out there.</p><p></p><p>Perl and other open source tools, OTOH, have plenty of material on the web. I don't know how many times I hopped over to CPAN and downloaded Perl modules that overcame hurdles I had to handle at work.</p><p></p><p>d20 is the same way. Need naval combat rules for your d20 game? You can use any of the published ones out there, modify them to suit your needs, and publish them in your game book.</p><p></p><p>Personally, I prefer to work on d20 stuff because I know that my "work for hire" is out there for anyone to use. Before d20, if I wrote some cool new rules I sold all rights to the company I worked for. Now, I can keep a huge database of rules material and draw on it for new projects. That's a very powerful tool.</p></blockquote><p></p>
[QUOTE="mearls, post: 422278, member: 697"] [b]Re: And yet another perspective...[/b] This is an apt analogy. When I worked as a software developer, I dreaded working on MS stuff. There was very, very little information posted on the Internet. MS makes far too much money off selling technical support to coders to put any more than the barest information out there. Perl and other open source tools, OTOH, have plenty of material on the web. I don't know how many times I hopped over to CPAN and downloaded Perl modules that overcame hurdles I had to handle at work. d20 is the same way. Need naval combat rules for your d20 game? You can use any of the published ones out there, modify them to suit your needs, and publish them in your game book. Personally, I prefer to work on d20 stuff because I know that my "work for hire" is out there for anyone to use. Before d20, if I wrote some cool new rules I sold all rights to the company I worked for. Now, I can keep a huge database of rules material and draw on it for new projects. That's a very powerful tool. [/QUOTE]
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