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Shane Hensley comments on the RPG industry
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<blockquote data-quote="Storm Raven" data-source="post: 422981" data-attributes="member: 307"><p>You assume all games are the same.</p><p></p><p>Some games have poor sales because they have limited exposure. For those games, increased visibility may result in increased sales.</p><p></p><p>Some games have poor sales because the consuming public at large simply does not want what they are offering. For these games, increased visibility will have little, if any, effect.</p><p></p><p>How many games are in the first category? I'm inclined to guess "a few". How many games are in the second category, probably "a lot". No matter how cool the designer thinks it is, a game like "Orcworld" is unlikely to ever have the mass appeal of a game that offers players the chance to be stereotypical heroes without the cultural lessons.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 422981, member: 307"] You assume all games are the same. Some games have poor sales because they have limited exposure. For those games, increased visibility may result in increased sales. Some games have poor sales because the consuming public at large simply does not want what they are offering. For these games, increased visibility will have little, if any, effect. How many games are in the first category? I'm inclined to guess "a few". How many games are in the second category, probably "a lot". No matter how cool the designer thinks it is, a game like "Orcworld" is unlikely to ever have the mass appeal of a game that offers players the chance to be stereotypical heroes without the cultural lessons. [/QUOTE]
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