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Shane Hensley comments on the RPG industry
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<blockquote data-quote="JoeCrow" data-source="post: 424194" data-attributes="member: 1302"><p>Gotta say I'm with Psionotic on this one. My current crew's been playing together for about 5 years or so, mostly alternating between D&D and Deadlands in the last few. While I bought the core Deadlands d20 books, that was just to see how they did it and to find crunchy bits to rip off (and to throw some $ to m'man Shane in his hour of need). </p><p></p><p>We've stuck with the Deadlands Classic system for actual playing, mostly coz that's what we're used to. (Hell, we're still using mostly version 1.0.) Deadlands d20 is ok, but we don't feel it the same way we do Classic. Odd, considering how hard it is to get these clowns to play any *other* system besides d20. </p><p></p><p>In truth, the one thing that I think would have solved almost *all* the complaints with Deadlands d20 is the massive damage adjustment from CoC d20. Unfortunately, that particular mechanic is still stuck in non-open limbo. </p><p></p><p>On the CoC d20 thing, Chaosium's Basic Roleplaying System is pretty generic in feel. That's kind of the idea. If Chaosium had had the market share to pull it off, and the cojones to OGL it, the BRS could have given d20 a run for it's money. Still might, if they go for it. Hence, the CoC d20 system isn't going to face the same market problems as a conversion from a system that was *specifically* designed for the game in question.</p><p></p><p>On the BRS vs. d20 thing, it might not make sense for Chaosium to go the OGL route, per se. They're a fairly small company. But a more accessible licensing setup might replicate some of the beneficial effects that the d20 license has had for WotC.</p></blockquote><p></p>
[QUOTE="JoeCrow, post: 424194, member: 1302"] Gotta say I'm with Psionotic on this one. My current crew's been playing together for about 5 years or so, mostly alternating between D&D and Deadlands in the last few. While I bought the core Deadlands d20 books, that was just to see how they did it and to find crunchy bits to rip off (and to throw some $ to m'man Shane in his hour of need). We've stuck with the Deadlands Classic system for actual playing, mostly coz that's what we're used to. (Hell, we're still using mostly version 1.0.) Deadlands d20 is ok, but we don't feel it the same way we do Classic. Odd, considering how hard it is to get these clowns to play any *other* system besides d20. In truth, the one thing that I think would have solved almost *all* the complaints with Deadlands d20 is the massive damage adjustment from CoC d20. Unfortunately, that particular mechanic is still stuck in non-open limbo. On the CoC d20 thing, Chaosium's Basic Roleplaying System is pretty generic in feel. That's kind of the idea. If Chaosium had had the market share to pull it off, and the cojones to OGL it, the BRS could have given d20 a run for it's money. Still might, if they go for it. Hence, the CoC d20 system isn't going to face the same market problems as a conversion from a system that was *specifically* designed for the game in question. On the BRS vs. d20 thing, it might not make sense for Chaosium to go the OGL route, per se. They're a fairly small company. But a more accessible licensing setup might replicate some of the beneficial effects that the d20 license has had for WotC. [/QUOTE]
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