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Shane Hensley comments on the RPG industry
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<blockquote data-quote="Synicism" data-source="post: 424317" data-attributes="member: 489"><p>Well, so far, there are three Deadlands games out there. There's Deadlands, with its custom system, Deadlands d20, and Deadlands GURPS.</p><p></p><p>Of the three of them, you're right, Deadlands classic, as you called it, is by far the most fun, because of all the neat stuff you can do with it and the cool toys it gives out. It isn't perfect (it takes, on the average, two or three head shots with a .45 to kill a normal person), but it's certainly a lot of fun tossing cards and poker chips around!</p><p></p><p>Deadlands GURPS isn't bad. It's certainly much more deadly than Deadlands clsssic - that pistol shot to the head will probably drop you outright. And the combat system is quicker. It also does a pretty good job of maintaining the feel with cards for spellcasting and poker chips for different things, but shoehorning the game into a "generic" system, even a tweaked one, takes something away. It's somehow lacking, especially when you get into the Harrowed.</p><p></p><p>Deadlands d20 is a good, solid d20 product. It's mechanically well done and comparatively well written and edited. However, it just ain't Deadlands. All the "feel" of it is gone. As a friend of mine put it, "If I want to play Deadlands, I want to play DEADLANDS. If I want to play D&D cowboys and cthulus, I'll play d20 Deadlands." He has a point. It's somehow not the same, quirks of the d20 system notwithstanding. I'm not saying it wasn't fun. But it just wasn't DEADLANDS.</p><p></p><p>You're absolutely right on with the idea of the tailored systems. Deadlands is tailored for its style of gameplay. Storyteller is perfect for White Wolf's WoD games. The AEG "roll and keep" system is ideal for L5R. Some games need their own systems or they cease being those games.</p></blockquote><p></p>
[QUOTE="Synicism, post: 424317, member: 489"] Well, so far, there are three Deadlands games out there. There's Deadlands, with its custom system, Deadlands d20, and Deadlands GURPS. Of the three of them, you're right, Deadlands classic, as you called it, is by far the most fun, because of all the neat stuff you can do with it and the cool toys it gives out. It isn't perfect (it takes, on the average, two or three head shots with a .45 to kill a normal person), but it's certainly a lot of fun tossing cards and poker chips around! Deadlands GURPS isn't bad. It's certainly much more deadly than Deadlands clsssic - that pistol shot to the head will probably drop you outright. And the combat system is quicker. It also does a pretty good job of maintaining the feel with cards for spellcasting and poker chips for different things, but shoehorning the game into a "generic" system, even a tweaked one, takes something away. It's somehow lacking, especially when you get into the Harrowed. Deadlands d20 is a good, solid d20 product. It's mechanically well done and comparatively well written and edited. However, it just ain't Deadlands. All the "feel" of it is gone. As a friend of mine put it, "If I want to play Deadlands, I want to play DEADLANDS. If I want to play D&D cowboys and cthulus, I'll play d20 Deadlands." He has a point. It's somehow not the same, quirks of the d20 system notwithstanding. I'm not saying it wasn't fun. But it just wasn't DEADLANDS. You're absolutely right on with the idea of the tailored systems. Deadlands is tailored for its style of gameplay. Storyteller is perfect for White Wolf's WoD games. The AEG "roll and keep" system is ideal for L5R. Some games need their own systems or they cease being those games. [/QUOTE]
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