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Shane Hensley comments on the RPG industry
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<blockquote data-quote="Aaron2" data-source="post: 425191" data-attributes="member: 1436"><p>If he has enough hit points to withstand several shotgun blasts, he's not a minor character. Minor characters have 1 HD and they drop like flies. In fact, they drop faster than any game I've played 'cept Bushido (or Feng Shui which uses the same mook rules).</p><p></p><p>You need to make a destinction between high and low level play. High level play always produces larger than life character. That's the whole point. If you don't want your character to be super-humanly tough, don't make a 15th level character. You can't consider D&D power scaling to be a bug. Its a feature!</p><p></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Yes. In a sense. Your just looking at it backwards. </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Boramir's death scene in the LOTR movie is a great example of hit points in action. Boramir is fighting along, his hps slowly draining, it doesn't look good. Bang, he's hit by that 1/2 orc dude. Does Boramir suddenly become inepts? No. He may stumble around a little, but while he's doing that acting, the orcs don't attack him. When they do attack again, Boramir continues to cut them down as before. Bang, he's hit again. This time he falls to his knees in a bit of player RPing. Again, when the orcs attack, the big B keeps cutting them down as before. When the final arrow strikes home (reducing B's hps to below 0), he falls over. The rest of the orcs run past him while the leader dude sets up for the coup de grace. This is exactly how it would happen in D&D.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Aaron</strong></strong></p></blockquote><p></p>
[QUOTE="Aaron2, post: 425191, member: 1436"] If he has enough hit points to withstand several shotgun blasts, he's not a minor character. Minor characters have 1 HD and they drop like flies. In fact, they drop faster than any game I've played 'cept Bushido (or Feng Shui which uses the same mook rules). You need to make a destinction between high and low level play. High level play always produces larger than life character. That's the whole point. If you don't want your character to be super-humanly tough, don't make a 15th level character. You can't consider D&D power scaling to be a bug. Its a feature! [b][b] Yes. In a sense. Your just looking at it backwards. Boramir's death scene in the LOTR movie is a great example of hit points in action. Boramir is fighting along, his hps slowly draining, it doesn't look good. Bang, he's hit by that 1/2 orc dude. Does Boramir suddenly become inepts? No. He may stumble around a little, but while he's doing that acting, the orcs don't attack him. When they do attack again, Boramir continues to cut them down as before. Bang, he's hit again. This time he falls to his knees in a bit of player RPing. Again, when the orcs attack, the big B keeps cutting them down as before. When the final arrow strikes home (reducing B's hps to below 0), he falls over. The rest of the orcs run past him while the leader dude sets up for the coup de grace. This is exactly how it would happen in D&D. Aaron[/b][/b] [/QUOTE]
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