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Shane Hensley comments on the RPG industry
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<blockquote data-quote="hong" data-source="post: 426456" data-attributes="member: 537"><p>A 10th level character who takes a .44 slug to the face is dead, just the same as a 1st level character.</p><p></p><p>What's that, you say? Someone with 10 levels of hit points should surely beable to take a direct hit in the face from a .44? Nonsense. The point of those 10 levels of hit points is to represent skill at _avoiding_ a direct hit in the face. If said 10th level d00d still gets hit, then that's clearly a situation where those hit points have run out; and thus they are going to die like anyone else.</p><p></p><p>Furthermore, in D&D, a 10th level fighter with Power Attack and a greatsword can easily dish out something like 4d6+20 points of damage per hit, and they get two attacks per round on a full attack. Even someone who's 3rd or 4th level will usually go down in a single round.</p><p></p><p>What's that, you say? We're talking about guns, not some anachronistic melee weapon that went out of fashion around the same time as lederhosen? Well, the same principle applies: damage dealt scales with level, just as does hit points.</p><p></p><p></p><p></p><p>Other systems do have super-high dodge skills, or parry, or whatever. It's still the same thing: a powerful character _cannot be killed with a single shot_. If that wasn't the case, there wouldn't be much point to becoming more powerful.</p><p></p><p></p><p></p><p>Then you have a dumb DM, if he thinks he must scale EVERY opponent and EVERY encounter to the party level.</p><p></p><p></p><p></p><p>That's an issue to take up with your DM, and not something mandated by the rules. When we went through the RttToEE, we had 10th level characters routinely coming up against groups of 1st and 2nd level mooks. They didn't last long, just as you seem to want.</p><p></p><p></p><p></p><p>See "spiral of death", and undesirability thereof in a game.</p><p></p><p></p><p></p><p>That's because Boromir was on negative hit points and had the Remain Conscious feat.</p></blockquote><p></p>
[QUOTE="hong, post: 426456, member: 537"] A 10th level character who takes a .44 slug to the face is dead, just the same as a 1st level character. What's that, you say? Someone with 10 levels of hit points should surely beable to take a direct hit in the face from a .44? Nonsense. The point of those 10 levels of hit points is to represent skill at _avoiding_ a direct hit in the face. If said 10th level d00d still gets hit, then that's clearly a situation where those hit points have run out; and thus they are going to die like anyone else. Furthermore, in D&D, a 10th level fighter with Power Attack and a greatsword can easily dish out something like 4d6+20 points of damage per hit, and they get two attacks per round on a full attack. Even someone who's 3rd or 4th level will usually go down in a single round. What's that, you say? We're talking about guns, not some anachronistic melee weapon that went out of fashion around the same time as lederhosen? Well, the same principle applies: damage dealt scales with level, just as does hit points. Other systems do have super-high dodge skills, or parry, or whatever. It's still the same thing: a powerful character _cannot be killed with a single shot_. If that wasn't the case, there wouldn't be much point to becoming more powerful. Then you have a dumb DM, if he thinks he must scale EVERY opponent and EVERY encounter to the party level. That's an issue to take up with your DM, and not something mandated by the rules. When we went through the RttToEE, we had 10th level characters routinely coming up against groups of 1st and 2nd level mooks. They didn't last long, just as you seem to want. See "spiral of death", and undesirability thereof in a game. That's because Boromir was on negative hit points and had the Remain Conscious feat. [/QUOTE]
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