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<blockquote data-quote="Alnag" data-source="post: 3487318" data-attributes="member: 10087"><p>I am pretty sceptical to the sudden "revolution" or sudden "death" industry, pretty much because I've read about these each and every year and nothing such dramatic is happening. In my opinion there were three RPG revolutions so far - emergence of RPGs per se (1974); the White Wolf revolution (90's) spreading RPGs outside the geek community and d20/OGL (00's) revolution which really stir the stabilized market.</p><p></p><p></p><p></p><p>Well, that might mean, that RPGs actually are *not* "the recreational activity of the 21st century.</p><p></p><p></p><p></p><p>I always sought, that it is acutally computer games that try to make the games more like RPGs. And that is the reason of their success and also one of the factors contributing to the drifting players from RPG and to the MMORPG etc.</p><p></p><p></p><p></p><p>Well, as far as I can tell we are currently using kind of digital initiative (EnWorld) and without *any* digital initiative at all the players network will be much more dependent on the geographical neighbourhood rather than common intrests.</p><p></p><p></p><p></p><p>Sorry to say that, but few years ago (2004?), I've read on some boards (might be this one, I am not sure) exactly the same prediction with very similar words. They of course meant indie games. Despite that no revolution has come. Rather the opposite. Whole RPG industry is bleeding badly from loosing money (Ryan Dancey talks about $20 million) and I don't see indies making this. So you might be right, but allow me to be rather sceptical to bright RPG future.</p><p></p><p></p><p></p><p>I am sorry to say, but I think I don't get it. I understand the words, but not the ideas behind them. It is very uneasy to create shift of any paradigm and even the revolutions of RPGs I have made a remark above were not so much a shift but rather broading of the paradigm or warping it. I have strange feeling that shifting you are talking about would create new category of games in same relation to RPGs as is between RPG and wargaming.</p><p></p><p></p><p></p><p>Now is this living network not existent now? Acutally this was always the fundamental part of RPG. D&D worlds especially are about having some common knowledge which helps each other to recognize themselves and share experience. The same (but in a slightly different manner) goes for Shadowrun, World of Darkness, Warhammer... and suprisingly they are successful.</p><p></p><p></p><p></p><p>Well, we will see...</p></blockquote><p></p>
[QUOTE="Alnag, post: 3487318, member: 10087"] I am pretty sceptical to the sudden "revolution" or sudden "death" industry, pretty much because I've read about these each and every year and nothing such dramatic is happening. In my opinion there were three RPG revolutions so far - emergence of RPGs per se (1974); the White Wolf revolution (90's) spreading RPGs outside the geek community and d20/OGL (00's) revolution which really stir the stabilized market. Well, that might mean, that RPGs actually are *not* "the recreational activity of the 21st century. I always sought, that it is acutally computer games that try to make the games more like RPGs. And that is the reason of their success and also one of the factors contributing to the drifting players from RPG and to the MMORPG etc. Well, as far as I can tell we are currently using kind of digital initiative (EnWorld) and without *any* digital initiative at all the players network will be much more dependent on the geographical neighbourhood rather than common intrests. Sorry to say that, but few years ago (2004?), I've read on some boards (might be this one, I am not sure) exactly the same prediction with very similar words. They of course meant indie games. Despite that no revolution has come. Rather the opposite. Whole RPG industry is bleeding badly from loosing money (Ryan Dancey talks about $20 million) and I don't see indies making this. So you might be right, but allow me to be rather sceptical to bright RPG future. I am sorry to say, but I think I don't get it. I understand the words, but not the ideas behind them. It is very uneasy to create shift of any paradigm and even the revolutions of RPGs I have made a remark above were not so much a shift but rather broading of the paradigm or warping it. I have strange feeling that shifting you are talking about would create new category of games in same relation to RPGs as is between RPG and wargaming. Now is this living network not existent now? Acutally this was always the fundamental part of RPG. D&D worlds especially are about having some common knowledge which helps each other to recognize themselves and share experience. The same (but in a slightly different manner) goes for Shadowrun, World of Darkness, Warhammer... and suprisingly they are successful. Well, we will see... [/QUOTE]
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