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Shapechange and an 18th level Sorcerer
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<blockquote data-quote="gfunk" data-source="post: 645166" data-attributes="member: 1813"><p>I hit 18th level in Sorcerer (Sor 10, Alienist 8)!!</p><p></p><p>Woo hoo!!</p><p></p><p>As my first 9th level spell, I took Shapechange. I just wanted to make sure that I understood the mechanics correctly. Below are a couple of monsters that I've met and would like to change into. I would greatly appreciate it if the rules-gurus could check it for accuracy:</p><p></p><p>My PC's own stats (with items)</p><p>Str 14</p><p>Con 14</p><p>Dex 13</p><p>Int 15</p><p>Wis 10</p><p>Cha 25</p><p></p><p>HP - 91</p><p>AC - 17 (+1 Dex, +4 armor, +2 deflection)</p><p>BAB = 9/4</p><p>Saves: Fort +13 (+5 base, +1 insight, +5 resistance, +2 Con)</p><p> Ref +14 (+5 base, +1 insight, +5 resistance, +1 Dex, +2 Lightning Reflexes)</p><p> Will +19 (+13 base, +1 insight, +5 resistance)</p><p></p><p>Form #1 -- Pit Fiend</p><p></p><p>Large Outsider</p><p>Hit Dice: 18d4 + 36 (91 hp)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 40 ft, fly 60 ft (average)</p><p>AC: 36 (-1 size, +1 Dex, +20 natural, +4 armor, +2 deflection)</p><p>Attacks: 2 claws +15 melee, 2 wings +10 melee, bite +10 melee, tail slap +10 melee</p><p>Damage: Claw 1d6+7, wing 1d4+3, bite 2d6+3 and poison, tail slap 2d4+3</p><p>Face/Reach: 5 ft by 5 ft/10 ft</p><p>Special Attacks: Improved grab, constrict 2d4+10</p><p>Speical Qualities: Baatezu qualities (fire/poison immunity and cold/acid resistance 20), regeneration 5</p><p>Saves: Fort +16, Relfex +14, Will +19</p><p>Abilities: Str 25, Dex 14, Con 21, Int 15, Wis 10, Cha 25</p><p>Skills: Exactly the same as me (except the ability modifiers may be different)</p><p>Feats: Exactly the same as me</p><p></p><p>Since Pit Fiends use equipment, I keep all of my magic items remain functional and I can cast spells normally.</p><p></p><p></p><p>Form #1 -- Nightshade, Nightwalker</p><p></p><p>Huge Undead</p><p>Hit Dice: 18d4 + 36 (91 hp) [*My understanding is that hp never change*]</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 40 ft, fly 20 ft (poor)</p><p>AC: 26 (-2 size, +2 Dex, +16 natural)</p><p>Attacks: 2 slams +19</p><p>Damage: Slam 2d6+12</p><p>Face/Reach: 10 ft by 10 ft/15 ft</p><p>Special Attacks: None</p><p>Speical Qualities: Nightshade abilities (cold immunity, acid/fire/electricity resist 50), undead</p><p>Saves: Fort +5, Relfex +7, Will +19</p><p>Abilities: Str 35, Dex 14, Con -, Int 15, Wis 10, Cha 25</p><p>Skills: Exactly the same as me (except the ability modifiers may be different)</p><p>Feats: Exactly the same as me</p><p></p><p>Since Nightshades don't use equipment, they are melded into my new form and become non-functional. Since my material component pouch is absorbed into my new form, I can only cast spells that have Verbal and/or Somatic components only.</p><p></p><p>Thanks in advance for your help!</p></blockquote><p></p>
[QUOTE="gfunk, post: 645166, member: 1813"] I hit 18th level in Sorcerer (Sor 10, Alienist 8)!! Woo hoo!! As my first 9th level spell, I took Shapechange. I just wanted to make sure that I understood the mechanics correctly. Below are a couple of monsters that I've met and would like to change into. I would greatly appreciate it if the rules-gurus could check it for accuracy: My PC's own stats (with items) Str 14 Con 14 Dex 13 Int 15 Wis 10 Cha 25 HP - 91 AC - 17 (+1 Dex, +4 armor, +2 deflection) BAB = 9/4 Saves: Fort +13 (+5 base, +1 insight, +5 resistance, +2 Con) Ref +14 (+5 base, +1 insight, +5 resistance, +1 Dex, +2 Lightning Reflexes) Will +19 (+13 base, +1 insight, +5 resistance) Form #1 -- Pit Fiend Large Outsider Hit Dice: 18d4 + 36 (91 hp) Initiative: +1 (+1 Dex) Speed: 40 ft, fly 60 ft (average) AC: 36 (-1 size, +1 Dex, +20 natural, +4 armor, +2 deflection) Attacks: 2 claws +15 melee, 2 wings +10 melee, bite +10 melee, tail slap +10 melee Damage: Claw 1d6+7, wing 1d4+3, bite 2d6+3 and poison, tail slap 2d4+3 Face/Reach: 5 ft by 5 ft/10 ft Special Attacks: Improved grab, constrict 2d4+10 Speical Qualities: Baatezu qualities (fire/poison immunity and cold/acid resistance 20), regeneration 5 Saves: Fort +16, Relfex +14, Will +19 Abilities: Str 25, Dex 14, Con 21, Int 15, Wis 10, Cha 25 Skills: Exactly the same as me (except the ability modifiers may be different) Feats: Exactly the same as me Since Pit Fiends use equipment, I keep all of my magic items remain functional and I can cast spells normally. Form #1 -- Nightshade, Nightwalker Huge Undead Hit Dice: 18d4 + 36 (91 hp) [*My understanding is that hp never change*] Initiative: +2 (+2 Dex) Speed: 40 ft, fly 20 ft (poor) AC: 26 (-2 size, +2 Dex, +16 natural) Attacks: 2 slams +19 Damage: Slam 2d6+12 Face/Reach: 10 ft by 10 ft/15 ft Special Attacks: None Speical Qualities: Nightshade abilities (cold immunity, acid/fire/electricity resist 50), undead Saves: Fort +5, Relfex +7, Will +19 Abilities: Str 35, Dex 14, Con -, Int 15, Wis 10, Cha 25 Skills: Exactly the same as me (except the ability modifiers may be different) Feats: Exactly the same as me Since Nightshades don't use equipment, they are melded into my new form and become non-functional. Since my material component pouch is absorbed into my new form, I can only cast spells that have Verbal and/or Somatic components only. Thanks in advance for your help! [/QUOTE]
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