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Shapechange Spell a bit OP now?
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<blockquote data-quote="Ashrym" data-source="post: 9492475" data-attributes="member: 6750235"><p>The temp hp don't need to add together for the advantage here. A 17th level Wizard with 104 hp who uses Shapechange to shape-shift into a Dragon Turtle gains 341 temp hp, or more than 3x their actual hp. The Wizard can then shape-shift into an Elf and when given the choice of the new thp or the current thp keep the current thp. Walk around and continue to do Wizard stuff.</p><p></p><p>After the Wizard takes 300 points of damage they use a Magic action to shape-shift back into a Dragon Turtle and takes the 341 thp again. They can then shape-shift into a spider and sneak around, but choose to keep the 341 thp.</p><p></p><p>Shapechange is a utility spell for an hour that can be used for combat forms and now can also be used as a very high source of renewable temporary hit points. The Bard, Druid, or Wizard who casts this spell should be able to top up those temporary hit points after every fight and during if needed for that hour.</p><p></p><p>Concentration seems like the only drawback, but concentration is a drawback for many spells including some other 9th level spells. None of them seem to have effects this good, IMO. But compared to something like Mass Heal (700 hp split among targets) maybe it's not so over the top. I find it hard to say so far.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9492475, member: 6750235"] The temp hp don't need to add together for the advantage here. A 17th level Wizard with 104 hp who uses Shapechange to shape-shift into a Dragon Turtle gains 341 temp hp, or more than 3x their actual hp. The Wizard can then shape-shift into an Elf and when given the choice of the new thp or the current thp keep the current thp. Walk around and continue to do Wizard stuff. After the Wizard takes 300 points of damage they use a Magic action to shape-shift back into a Dragon Turtle and takes the 341 thp again. They can then shape-shift into a spider and sneak around, but choose to keep the 341 thp. Shapechange is a utility spell for an hour that can be used for combat forms and now can also be used as a very high source of renewable temporary hit points. The Bard, Druid, or Wizard who casts this spell should be able to top up those temporary hit points after every fight and during if needed for that hour. Concentration seems like the only drawback, but concentration is a drawback for many spells including some other 9th level spells. None of them seem to have effects this good, IMO. But compared to something like Mass Heal (700 hp split among targets) maybe it's not so over the top. I find it hard to say so far. [/QUOTE]
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Shapechange Spell a bit OP now?
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