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Shapechange - Too powerful?
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<blockquote data-quote="Saeviomagy" data-source="post: 1425996" data-attributes="member: 5890"><p>Not quite. You add all the class levels on the side - most of the time your class abilities (spellcasting, wildshaping) won't 'stack' with the newly assumed form. It's the same kind of logic that says a troll with wizard levels only increases by half the CR of the wizard levels (and, in truth, is probably less effective than even that would suggest).</p><p></p><p>That's one of the very few cases where the ability of a creature will synergise with the abilities of the shapechanger. And it probably should be "a choker is permanently under the effects of a haste spell" rather than "he gets an extra standard action a round"...</p><p></p><p>Turn into a pit fiend for instance. You can either</p><p>a) cast as a wizard</p><p>b) fight as a pit fiend</p><p></p><p>If you choose to cast as a wizard, you enjoy the benefits of DR, regeneration, spell resistance and some elemental resistances. Your spellcasting isn't elevated. You've enhanced your survivability by quite a bit, but then you DID just spend a 9th level spell to do it. A properly adjudicated foresight could have just as much effect on the battle, if not more.</p><p></p><p>If you choose to fight as a pit fiend, then sure you've got some tasty melee options, but you're now a CR 20 creature, minus the good hit dice and con bonus, minus the good BAB, minus all the spell like abilities. Basically you're a melee brute without the BAB or hitpoints to back it up.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1425996, member: 5890"] Not quite. You add all the class levels on the side - most of the time your class abilities (spellcasting, wildshaping) won't 'stack' with the newly assumed form. It's the same kind of logic that says a troll with wizard levels only increases by half the CR of the wizard levels (and, in truth, is probably less effective than even that would suggest). That's one of the very few cases where the ability of a creature will synergise with the abilities of the shapechanger. And it probably should be "a choker is permanently under the effects of a haste spell" rather than "he gets an extra standard action a round"... Turn into a pit fiend for instance. You can either a) cast as a wizard b) fight as a pit fiend If you choose to cast as a wizard, you enjoy the benefits of DR, regeneration, spell resistance and some elemental resistances. Your spellcasting isn't elevated. You've enhanced your survivability by quite a bit, but then you DID just spend a 9th level spell to do it. A properly adjudicated foresight could have just as much effect on the battle, if not more. If you choose to fight as a pit fiend, then sure you've got some tasty melee options, but you're now a CR 20 creature, minus the good hit dice and con bonus, minus the good BAB, minus all the spell like abilities. Basically you're a melee brute without the BAB or hitpoints to back it up. [/QUOTE]
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