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Shapechange - Too powerful?
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<blockquote data-quote="eryndel" data-source="post: 1426114" data-attributes="member: 13120"><p>I disagree. If you shapechange into a pit fiend, you have the pit fiend's AC, DR, SR, immunities and resistances, and regeneration. Your attack bonus goes down by 9 (and you lose two attacks). Still, you have something like +21 to attack which isn't too shabby for a wizard. If you wish you get an attack sequence of 6 attacks (2 claws, 2 wings, 1 bite, 1 tail) sure at -5 instead of -2, you swap in the spell like abilities of the pit fiend (including summon) with the spell like abilities, er... spells, of a 18+ level spellcaster. With a ~+8 bonus to likely already phenomenal Concentration skill modifier, you can afford to wade into to combat attacking or spellcasting as you wish. Oh, and you have the equipment of an 18th level wizard as well (which is usually much better than your average pit fiend). So you take a drop in attack potential and get a boost in spellcasting and better equipment. This looks a little better than a normal pit fiend IME.</p><p></p><p>Oh, wait a minute, you can add templates to this. What about a half-dragon Pit Fiend, +4 AC, +4 to attacks from strength, +1 to Concentration and a breath weapon and more immunities (perhaps not stacking).</p><p></p><p>And this is from a form that doesn't particularly synergize with a wizard. It seems to me that this spell can get a little carried away. Sure it can be limited by a GM being strict on what forms a character is familiar with. But it seems like a GM would need to keep a careful eye on a character with shapechange. Perhaps more so then a character with Time Stop or Wail of the Banshee.</p><p></p><p>Werner</p></blockquote><p></p>
[QUOTE="eryndel, post: 1426114, member: 13120"] I disagree. If you shapechange into a pit fiend, you have the pit fiend's AC, DR, SR, immunities and resistances, and regeneration. Your attack bonus goes down by 9 (and you lose two attacks). Still, you have something like +21 to attack which isn't too shabby for a wizard. If you wish you get an attack sequence of 6 attacks (2 claws, 2 wings, 1 bite, 1 tail) sure at -5 instead of -2, you swap in the spell like abilities of the pit fiend (including summon) with the spell like abilities, er... spells, of a 18+ level spellcaster. With a ~+8 bonus to likely already phenomenal Concentration skill modifier, you can afford to wade into to combat attacking or spellcasting as you wish. Oh, and you have the equipment of an 18th level wizard as well (which is usually much better than your average pit fiend). So you take a drop in attack potential and get a boost in spellcasting and better equipment. This looks a little better than a normal pit fiend IME. Oh, wait a minute, you can add templates to this. What about a half-dragon Pit Fiend, +4 AC, +4 to attacks from strength, +1 to Concentration and a breath weapon and more immunities (perhaps not stacking). And this is from a form that doesn't particularly synergize with a wizard. It seems to me that this spell can get a little carried away. Sure it can be limited by a GM being strict on what forms a character is familiar with. But it seems like a GM would need to keep a careful eye on a character with shapechange. Perhaps more so then a character with Time Stop or Wail of the Banshee. Werner [/QUOTE]
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