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Shapechanger threat - were-x's and X-weres etc.
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<blockquote data-quote="Cleon" data-source="post: 8707452" data-attributes="member: 57383"><p>Is it just its humanoid form that is Small? Are the mongoose and hybrid forms the size of a human and its humanoid form the size of a halfling? Not convinced by that, I'd rather it stay the same size in all three of its forms like a Wererat, which is Medium sized in all three of its forms despite a <strong><a href="https://www.5esrd.com/database/creature/animal-rat-giant/" target="_blank">Giant Rat</a></strong> being Small. The old AD&D Giant Weasel was Medium sized, so I prefer Medium Monstrosity (shapechanger).</p><p></p><p>Just noticed the <strong>Skills</strong> are both a point too low, it should have Perception +3, Stealth +5 with Proficiency and those ability scores.</p><p></p><p>Let's see, what else…</p><p></p><p>Does it really need <em><strong>Pack Tactics</strong></em>? Neither a Wererat or Werewolf (which the beastie is clearly based on) have that trait. If you like the trait I have no objection to leaving it in. Some mustelids (i.e. meerkats) are adept pack hunters after all.</p><p></p><p>Having both <em><strong>Hypnotic Dancing</strong></em> and <em><strong>War Dance</strong></em> is superfluous, just <em><strong>War Dance</strong></em> would do and I'd tweak the wording a bit.</p><p></p><p>How about this:</p><p></p><p style="margin-left: 20px"><em><strong>War Dance.</strong></em> As an action, the mongoosewere cavorts and prances, dancing towards a creature within ## feet (the war dance can not affect other mongooseweres). If the creature can see the mongoosewere, it must make a DC 12 Wisdom saving throw or be incapacitated for 1 minute, mesmerised by the mongoosewere's movements. Any other creature within range that see the war dance must make a DC 12 Wisdom saving throw with advantage or be incapacitated for 2 (1d4) rounds. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The incapacitation also ends if the creature takes damage, or someone uses an action to shake or slap them awake. A war dancing mongoosewere can move up to 30 feet, but must move towards the creature targeted by its dancing.</p><p></p><p>I'd have the range be greater than the mongoosewere's movement, just so you have the creepy effect of it dancing towards its mesmerised victim for a few rounds. Maybe 90 feet, or three rounds of dancing movement?</p><p></p><p>I'm also tempted to increase its STR and damage a tad since mongooses are a bit bigger and nastier than rats!</p><p></p><p>Maybe STR 13 (+1)?</p><p></p><p>Oh, and all its attacks should have +5 to hit, not +4, due to its DEX bonus of +3.</p><p></p><p>If you increase the Strength its <em><strong>Shortsword</strong></em> becomes 6 (1d6 + 3) damage.</p><p></p><p>Finally, a 1d4 dice for the bite seems weirdly low. Maybe 5 (1d8 + 1) instead?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8707452, member: 57383"] Is it just its humanoid form that is Small? Are the mongoose and hybrid forms the size of a human and its humanoid form the size of a halfling? Not convinced by that, I'd rather it stay the same size in all three of its forms like a Wererat, which is Medium sized in all three of its forms despite a [B][URL='https://www.5esrd.com/database/creature/animal-rat-giant/']Giant Rat[/URL][/B] being Small. The old AD&D Giant Weasel was Medium sized, so I prefer Medium Monstrosity (shapechanger). Just noticed the [B]Skills[/B] are both a point too low, it should have Perception +3, Stealth +5 with Proficiency and those ability scores. Let's see, what else… Does it really need [I][B]Pack Tactics[/B][/I]? Neither a Wererat or Werewolf (which the beastie is clearly based on) have that trait. If you like the trait I have no objection to leaving it in. Some mustelids (i.e. meerkats) are adept pack hunters after all. Having both [I][B]Hypnotic Dancing[/B][/I] and [I][B]War Dance[/B][/I] is superfluous, just [I][B]War Dance[/B][/I] would do and I'd tweak the wording a bit. How about this: [INDENT][i][b]War Dance.[/b][/i] As an action, the mongoosewere cavorts and prances, dancing towards a creature within ## feet (the war dance can not affect other mongooseweres). If the creature can see the mongoosewere, it must make a DC 12 Wisdom saving throw or be incapacitated for 1 minute, mesmerised by the mongoosewere's movements. Any other creature within range that see the war dance must make a DC 12 Wisdom saving throw with advantage or be incapacitated for 2 (1d4) rounds. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The incapacitation also ends if the creature takes damage, or someone uses an action to shake or slap them awake. A war dancing mongoosewere can move up to 30 feet, but must move towards the creature targeted by its dancing.[/INDENT] I'd have the range be greater than the mongoosewere's movement, just so you have the creepy effect of it dancing towards its mesmerised victim for a few rounds. Maybe 90 feet, or three rounds of dancing movement? I'm also tempted to increase its STR and damage a tad since mongooses are a bit bigger and nastier than rats! Maybe STR 13 (+1)? Oh, and all its attacks should have +5 to hit, not +4, due to its DEX bonus of +3. If you increase the Strength its [I][B]Shortsword[/B][/I] becomes 6 (1d6 + 3) damage. Finally, a 1d4 dice for the bite seems weirdly low. Maybe 5 (1d8 + 1) instead? [/QUOTE]
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