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Shapechanger threat - were-x's and X-weres etc.
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<blockquote data-quote="Cleon" data-source="post: 8708703" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Mongoosewere</span></strong></p><p><em>Medium monstrosity (shapechanger), chaotic evil</em></p><p><strong>Armor Class</strong> 13</p><p><strong>Hit Points</strong> 39 (6d8 + 12)</p><p><strong>Speed</strong> 30 ft.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">13 (+1)</p> </td><td><p style="text-align: center">16 (+3)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">13 (+1)</p> </td><td><p style="text-align: center">13 (+1)</p> </td><td><p style="text-align: center">14 (+2)</p> </td></tr></table><p></p><p><strong>Skills</strong> Perception +3, Stealth +5</p><p><strong>Damage Immunities</strong> bludgeoning, piercing, and slashing from monmagical attacks that aren't silvered</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 13</p><p><strong>Languages</strong> Common (can't speak in mongoose form)</p><p><strong>Challenge</strong> 2 (450 XP) <strong>Proficiency Bonus</strong> +2</p><p></p><p><em><strong>Foes of Serpentkind.</strong></em> The mongoosewere scores a Critical Hit if it rolls a 19 or 20 on a melee attack against a serpentkind creature. Serpentkind creatures also have disadvantage on melee attacks against the mongoosewere. Serpentkind includes snakes, nagas, yuan-ti and similar creatures.</p><p></p><p><em><strong>Keen Hearing and Smell.</strong></em> The mongoosewere has advantage on Wisdom (Perception) checks that rely on hearing and smell.</p><p></p><p><em><strong>Pack Tactics.</strong></em> The mongoosewere has advantage on an attack roll against a creature if at least one of the mongoosewere’s allies is within 5 feet of the creature and the ally isn’t incapacitated.</p><p></p><p><em><strong>Shapechanger.</strong></em> The mongoosewere can use its action to polymorph into a Small or Medium humanoid, a mongoose-humanoid hybrid, or back into its true form (that of a mongoose). Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Multiattack (Humanoid or Hybrid Form Only).</strong></em> The mongoosewere makes two attacks, only one of which can be a bite.</p><p></p><p><em><strong>Bite (Mongoose or Hybrid Form Only).</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d8 + 1) piercing damage.</p><p></p><p><em><strong>Shortsword (Humanoid or Hybrid Form Only).</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6 + 3) piercing damage.</p><p></p><p><em><strong>Hand Crossbow (Humanoid or Hybrid Form Only).</strong> Ranged Weapon Attack:</em> +5 to hit, range 30/120 ft., one target. <em>Hit:</em> 5 (1d6 + 2) piercing damage.</p><p></p><p><em><strong>War Dance.</strong></em> As an action, the mongoosewere cavorts and prances, dancing towards a creature within 90 feet (the war dance can not affect other mongooseweres). If the creature can see the mongoosewere, it must make a DC 12 Wisdom saving throw or be incapacitated for 1 minute, mesmerised by the mongoosewere's movements. Any other creature within range that see the war dance must make a DC 12 Wisdom saving throw with advantage or be incapacitated for 2 (1d4) rounds. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The incapacitation also ends if the creature takes damage, or someone uses an action to shake or slap them awake. A war dancing mongoosewere can move up to 30 feet, but must move towards the creature targeted by its dancing.</p><p></p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p></p><p>Giant mongooses tainted by demonic power, mongooseweres haunt warm climates, waylaying and murdering those they meet. They are arch enemies of all serpentine creatures, yet their bloodlust and the thrill of the hunt renders all sentient beings their prey.</p><p></p><p>A mongoosewere has three forms it shifts between. Its true form is indistinguishable from a mongoose the size of a person. It can also take on the form of a Small or Medium sized humanoid, preferring attractive and inoffensive appearance who can pass through urban areas easily, such as a human child, halfling, or elf. A mongoosewere cannot imitate the appearance of another individual to disguise itself as them, but it can freely change the race, size, and apparent age of its humanoid form so as not to be recognized. For combat, the monster adopts a human-sized hybrid form, furred and armed with sharp claws and teeth but standing on its hind legs. It is equally comfortable fighting in giant mongoose form. A mongoosewere prefers to fight alongside others of its kind and is sometimes accompanied by normal mongooses, giant weasels and other mustelids. These creatures are fierce and loyal companions under the direction of a mongoosewere.</p><p> <em><strong>Snake Slayers.</strong></em> According to legend, the demon lord Graz'zt recognized mongooses proficiency at fighting snakes and created mongooseweres to battle his serpentine foes. Reaching up from the Abyss, he bestowed mongooses with the gift of shapechanging and speech and greatly increased their size and strength.</p><p> <em><strong>Mesmerizing Dancers.</strong></em> Graz'zt also enhanced a mongoose's talent at bewildering or distracting another creature by dancing around, allowing a mongoosewere to transfix opponents with their combat acrobatics. Generally one member of a pack will dance while the others attack.</p><p></p><p>(Original monster designed by Casimir Liber and Cleon on the Creature Catalog Monster Homebrews forum)</p></blockquote><p></p>
[QUOTE="Cleon, post: 8708703, member: 57383"] [B][SIZE=7]Mongoosewere[/SIZE][/B] [I]Medium monstrosity (shapechanger), chaotic evil[/I] [B]Armor Class[/B] 13 [B]Hit Points[/B] 39 (6d8 + 12) [B]Speed[/B] 30 ft. [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]13 (+1)[/CENTER][/TD] [TD][CENTER]16 (+3)[/CENTER][/TD] [TD][CENTER]14 (+2)[/CENTER][/TD] [TD][CENTER]13 (+1)[/CENTER][/TD] [TD][CENTER]13 (+1)[/CENTER][/TD] [TD][CENTER]14 (+2)[/CENTER][/TD] [/TR] [/TABLE] [B]Skills[/B] Perception +3, Stealth +5 [B]Damage Immunities[/B] bludgeoning, piercing, and slashing from monmagical attacks that aren't silvered [B]Senses[/B] darkvision 60 ft., passive Perception 13 [B]Languages[/B] Common (can't speak in mongoose form) [B]Challenge[/B] 2 (450 XP) [B]Proficiency Bonus[/B] +2 [I][B]Foes of Serpentkind.[/B][/I] The mongoosewere scores a Critical Hit if it rolls a 19 or 20 on a melee attack against a serpentkind creature. Serpentkind creatures also have disadvantage on melee attacks against the mongoosewere. Serpentkind includes snakes, nagas, yuan-ti and similar creatures. [I][B]Keen Hearing and Smell.[/B][/I] The mongoosewere has advantage on Wisdom (Perception) checks that rely on hearing and smell. [I][B]Pack Tactics.[/B][/I] The mongoosewere has advantage on an attack roll against a creature if at least one of the mongoosewere’s allies is within 5 feet of the creature and the ally isn’t incapacitated. [I][B]Shapechanger.[/B][/I] The mongoosewere can use its action to polymorph into a Small or Medium humanoid, a mongoose-humanoid hybrid, or back into its true form (that of a mongoose). Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies. [SIZE=6]Actions[/SIZE] [I][B]Multiattack (Humanoid or Hybrid Form Only).[/B][/I] The mongoosewere makes two attacks, only one of which can be a bite. [I][B]Bite (Mongoose or Hybrid Form Only).[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (1d8 + 1) piercing damage. [I][B]Shortsword (Humanoid or Hybrid Form Only).[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 6 (1d6 + 3) piercing damage. [I][B]Hand Crossbow (Humanoid or Hybrid Form Only).[/B] Ranged Weapon Attack:[/I] +5 to hit, range 30/120 ft., one target. [I]Hit:[/I] 5 (1d6 + 2) piercing damage. [I][B]War Dance.[/B][/I] As an action, the mongoosewere cavorts and prances, dancing towards a creature within 90 feet (the war dance can not affect other mongooseweres). If the creature can see the mongoosewere, it must make a DC 12 Wisdom saving throw or be incapacitated for 1 minute, mesmerised by the mongoosewere's movements. Any other creature within range that see the war dance must make a DC 12 Wisdom saving throw with advantage or be incapacitated for 2 (1d4) rounds. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The incapacitation also ends if the creature takes damage, or someone uses an action to shake or slap them awake. A war dancing mongoosewere can move up to 30 feet, but must move towards the creature targeted by its dancing. [B][SIZE=6]Description[/SIZE][/B] Giant mongooses tainted by demonic power, mongooseweres haunt warm climates, waylaying and murdering those they meet. They are arch enemies of all serpentine creatures, yet their bloodlust and the thrill of the hunt renders all sentient beings their prey. A mongoosewere has three forms it shifts between. Its true form is indistinguishable from a mongoose the size of a person. It can also take on the form of a Small or Medium sized humanoid, preferring attractive and inoffensive appearance who can pass through urban areas easily, such as a human child, halfling, or elf. A mongoosewere cannot imitate the appearance of another individual to disguise itself as them, but it can freely change the race, size, and apparent age of its humanoid form so as not to be recognized. For combat, the monster adopts a human-sized hybrid form, furred and armed with sharp claws and teeth but standing on its hind legs. It is equally comfortable fighting in giant mongoose form. A mongoosewere prefers to fight alongside others of its kind and is sometimes accompanied by normal mongooses, giant weasels and other mustelids. These creatures are fierce and loyal companions under the direction of a mongoosewere. [I][B]Snake Slayers.[/B][/I] According to legend, the demon lord Graz'zt recognized mongooses proficiency at fighting snakes and created mongooseweres to battle his serpentine foes. Reaching up from the Abyss, he bestowed mongooses with the gift of shapechanging and speech and greatly increased their size and strength. [I][B]Mesmerizing Dancers.[/B][/I] Graz'zt also enhanced a mongoose's talent at bewildering or distracting another creature by dancing around, allowing a mongoosewere to transfix opponents with their combat acrobatics. Generally one member of a pack will dance while the others attack. (Original monster designed by Casimir Liber and Cleon on the Creature Catalog Monster Homebrews forum) [/QUOTE]
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