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Shapechanger (Transmuter 10) (polymorph'ing yourself)
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6664938" data-attributes="member: 6787650"><p>Funny you should ask that... the game session last night featured three intellect devourers in the big fight, and one PC and one NPC got perma-stunned. (If the Intellect Devourer devours your intellect, your Int drops to zero and you are stunned until you recover at least one point of Int.) It turns out though that being stunned doesn't prevent you from moving or manipulating objects though, and when my players asked if they could still think at all I was like, "Sure, you can have one big idea that occupies your crippled mind at all times," which was going to be, "Get to the flesh machine!" [Basically a fantasy autodoc that can probably fix this illness, like it fixes other things.] But then the player realized that he'd gained enough experience to get a level and Shadow Monk 8 comes with an ASI, so he's raising his Intelligence to 2 in order to no longer be permastunned. (When/if he gets his intellect un-devoured, his Int will go up from 10 to 12 so it's not a waste. He started off with an Int of 9 and has been steadily raising it.)</p><p></p><p>So anyway, for the next several sessions at least I'll have a PC at my table with an Int of 2, about the same as a pony, rat, or bear but dumber than a wolf or a giant wolf spider. I'd certainly let an Int 2 wizard remember that he's really a wizard though--even if he doesn't really understand the implications. E.g. if there's an enemy spellcaster, and I were the one playing a Polymorphed wizard with a Tyrannosaurus Rex's Int 2, I'm probably not going to think, "Hey, I should turn back into a wizard so I can counterspell that enemy's magic without risking letting him hit my weak mental saves with a disabling mental spell like Hold Monster." My thought processes are more like, "Enemy wizard bad! Hulk smash!"</p><p></p><p><strong>Edit:</strong> just noticed that the post before mine also says "Hulk Smash!" Yup. Play like the Hulk and you can't go far wrong. I'd probably play an Int 1 creature as even dumber, but for Int 2 the Hulk is fine IMO. I don't think the Hulk himself is actually quite that stupid (Int 6 maybe?), but his methods are so direct that his relative "brilliance" compared to a bear or a weasel doesn't make much practical difference.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6664938, member: 6787650"] Funny you should ask that... the game session last night featured three intellect devourers in the big fight, and one PC and one NPC got perma-stunned. (If the Intellect Devourer devours your intellect, your Int drops to zero and you are stunned until you recover at least one point of Int.) It turns out though that being stunned doesn't prevent you from moving or manipulating objects though, and when my players asked if they could still think at all I was like, "Sure, you can have one big idea that occupies your crippled mind at all times," which was going to be, "Get to the flesh machine!" [Basically a fantasy autodoc that can probably fix this illness, like it fixes other things.] But then the player realized that he'd gained enough experience to get a level and Shadow Monk 8 comes with an ASI, so he's raising his Intelligence to 2 in order to no longer be permastunned. (When/if he gets his intellect un-devoured, his Int will go up from 10 to 12 so it's not a waste. He started off with an Int of 9 and has been steadily raising it.) So anyway, for the next several sessions at least I'll have a PC at my table with an Int of 2, about the same as a pony, rat, or bear but dumber than a wolf or a giant wolf spider. I'd certainly let an Int 2 wizard remember that he's really a wizard though--even if he doesn't really understand the implications. E.g. if there's an enemy spellcaster, and I were the one playing a Polymorphed wizard with a Tyrannosaurus Rex's Int 2, I'm probably not going to think, "Hey, I should turn back into a wizard so I can counterspell that enemy's magic without risking letting him hit my weak mental saves with a disabling mental spell like Hold Monster." My thought processes are more like, "Enemy wizard bad! Hulk smash!" [B]Edit:[/B] just noticed that the post before mine also says "Hulk Smash!" Yup. Play like the Hulk and you can't go far wrong. I'd probably play an Int 1 creature as even dumber, but for Int 2 the Hulk is fine IMO. I don't think the Hulk himself is actually quite that stupid (Int 6 maybe?), but his methods are so direct that his relative "brilliance" compared to a bear or a weasel doesn't make much practical difference. [/QUOTE]
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