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Community
General Tabletop Discussion
*Pathfinder & Starfinder
SHapechanging skill and feat based system.
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1937045" data-attributes="member: 20805"><p><strong>Interesting.. but...</strong></p><p></p><p>Interesting system, I think its pretty cool for a system that does not already have shapechangers included.</p><p></p><p>If you bring this system into DnD, you have the mismatch of a Were-Rat's ability being duplicated by a miminum of 6 feats, making them the equivilent of 12th level creatures.</p><p></p><p> I think you may want to peek at The Elements of Magic's (TEOM)Transform list and they way they handle the Druidic Wild-Shape (in the newly released Lyceian Arcana). The system also addresses partial changes into fire-breathing humanoids and stuff.</p><p></p><p> The short version is this:</p><p>TEOM is a point based spell creation system. With Transform, the higher CR and the larger size cost more points. With 7MP, IIRC, you can turn into an Ogre for 1 minute or a Cat for 16 hours (? Using the exanded duration table...).</p><p></p><p>You could adapt this by having these two Feat:</p><p>TEOM WildShape:</p><p> You gain the Druidic Wildshape Ability with Transform: Animal at the effective Level of 5. Each level you gain after taking this feat increases your effective Level. You may choose another Transform list for each additional 3 levels you gain. You may only select Magical Beast, Humanoid, Monstrous Humanoid, or Dragon.</p><p>Special: The effective levels from this feat stack with any TEOM Druid levels only for the purpose of the Wildshape ability.</p><p></p><p>WildShape Specialist:</p><p> Prereq: TEOM Wildshape Feat with an Effective level of 10.</p><p>You can switch Wildshape forms as if you had the Transform Specialist feat. (allows you to change forms in a single spell as long as the new form costs the same or less points as the spell.)</p><p></p><p></p><p>In this manner, 3 levels after taking the feat, you would have access to 10 spell points and 2 lists, Animal and probably Magical Beast.. so you could do the unicorn thing. Your viginnette could easily be accomplished by this kind of character. Eventually, you could harbor enough points to turn into a Dragon... but that gets expensive. IIRC, you can change into a Hatchling Dragon for 1 minute at a cost of 6 points... and the cost goes up from there!</p><p></p><p> If you wanted to take it even farther and allow changing into elementals:</p><p> TEOM Elemental Wildshape:</p><p> Prereq: TEOM Wildshape Feat and effective level of 12.</p><p>You may select 1 Transform List from the following: Fire, Air, Earth, or Water.</p><p>This feat may be taken multiple times.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1937045, member: 20805"] [b]Interesting.. but...[/b] Interesting system, I think its pretty cool for a system that does not already have shapechangers included. If you bring this system into DnD, you have the mismatch of a Were-Rat's ability being duplicated by a miminum of 6 feats, making them the equivilent of 12th level creatures. I think you may want to peek at The Elements of Magic's (TEOM)Transform list and they way they handle the Druidic Wild-Shape (in the newly released Lyceian Arcana). The system also addresses partial changes into fire-breathing humanoids and stuff. The short version is this: TEOM is a point based spell creation system. With Transform, the higher CR and the larger size cost more points. With 7MP, IIRC, you can turn into an Ogre for 1 minute or a Cat for 16 hours (? Using the exanded duration table...). You could adapt this by having these two Feat: TEOM WildShape: You gain the Druidic Wildshape Ability with Transform: Animal at the effective Level of 5. Each level you gain after taking this feat increases your effective Level. You may choose another Transform list for each additional 3 levels you gain. You may only select Magical Beast, Humanoid, Monstrous Humanoid, or Dragon. Special: The effective levels from this feat stack with any TEOM Druid levels only for the purpose of the Wildshape ability. WildShape Specialist: Prereq: TEOM Wildshape Feat with an Effective level of 10. You can switch Wildshape forms as if you had the Transform Specialist feat. (allows you to change forms in a single spell as long as the new form costs the same or less points as the spell.) In this manner, 3 levels after taking the feat, you would have access to 10 spell points and 2 lists, Animal and probably Magical Beast.. so you could do the unicorn thing. Your viginnette could easily be accomplished by this kind of character. Eventually, you could harbor enough points to turn into a Dragon... but that gets expensive. IIRC, you can change into a Hatchling Dragon for 1 minute at a cost of 6 points... and the cost goes up from there! If you wanted to take it even farther and allow changing into elementals: TEOM Elemental Wildshape: Prereq: TEOM Wildshape Feat and effective level of 12. You may select 1 Transform List from the following: Fire, Air, Earth, or Water. This feat may be taken multiple times. [/QUOTE]
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SHapechanging skill and feat based system.
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