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Shapeshift druid vs regular druid
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2868411" data-attributes="member: 710"><p>I don't think the Druid does become a class with more "Multiple Ability Dependency" than a Cleric. If a Cleric wants to be great at combat, he better has good physical stats, too, since they all stack with his boost/buff spells. </p><p></p><p>The Druids shapeshifting is essentially his version of buff spells.</p><p></p><p>That said, the Shapeshifting as presented isn't perfect (perhaps even not good). While the basic idea is great and adresses exactly the problems with Wild Shape (and Polymorph, though there unfortunately isn't a Polymorph equivalent of Shapeshifting), the execution is lacking.</p><p></p><p>As others have adressed:</p><p>1) It shouldn't really be enhancement bonus granted. This makes it "unstackable" with buff spells, and that is unfair, unless the bonus increase considerably (but then, it becomes pointless to have both!)</p><p>2) The cost as presented is a bit too high - there is no real balance reason to give up an Animal Companion.</p><p>3) There should probably be a Shapeshifting equivalent of Natural Spell, even with the swift action shapechange.</p><p>4) Important Animal (and later plant/elemental) traits should be available, like special movement modes and water breathing. (I am not so adamant on gaining types or subtypes - Mindless as a plant doesn't make sense for a Druid that clearly has a mind, I think, but immune to criticals in elemental form is fine with me )</p><p></p><p>The following aspects are good:</p><p>1) Using "meta-forms" instead of having to base off everything of existing creatures. The standard wildshape variant leads to cherry-pecking, but also a lot of paperwork - looking up creatures and so on. </p><p>2) Basing new ability scores of base scores. This is fair to other classes, and also allows Druids to have an actual use for their "natural" physical ability scores.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2868411, member: 710"] I don't think the Druid does become a class with more "Multiple Ability Dependency" than a Cleric. If a Cleric wants to be great at combat, he better has good physical stats, too, since they all stack with his boost/buff spells. The Druids shapeshifting is essentially his version of buff spells. That said, the Shapeshifting as presented isn't perfect (perhaps even not good). While the basic idea is great and adresses exactly the problems with Wild Shape (and Polymorph, though there unfortunately isn't a Polymorph equivalent of Shapeshifting), the execution is lacking. As others have adressed: 1) It shouldn't really be enhancement bonus granted. This makes it "unstackable" with buff spells, and that is unfair, unless the bonus increase considerably (but then, it becomes pointless to have both!) 2) The cost as presented is a bit too high - there is no real balance reason to give up an Animal Companion. 3) There should probably be a Shapeshifting equivalent of Natural Spell, even with the swift action shapechange. 4) Important Animal (and later plant/elemental) traits should be available, like special movement modes and water breathing. (I am not so adamant on gaining types or subtypes - Mindless as a plant doesn't make sense for a Druid that clearly has a mind, I think, but immune to criticals in elemental form is fine with me ) The following aspects are good: 1) Using "meta-forms" instead of having to base off everything of existing creatures. The standard wildshape variant leads to cherry-pecking, but also a lot of paperwork - looking up creatures and so on. 2) Basing new ability scores of base scores. This is fair to other classes, and also allows Druids to have an actual use for their "natural" physical ability scores. [/QUOTE]
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Shapeshift druid vs regular druid
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