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Shapeshifting and the Druid Class
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 6878796" data-attributes="member: 6846794"><p>We kept the spells but tried to present them as abilities that are the result of the shapeshifter's control over their own and other's flesh/form.</p><p></p><p>So we ensured to play up the flesh, mysticism and blood of form shaping and changing, with spellcasting being connected to an appropriate magical focus and representing their connection to all forms, beyond where other's flesh may end. </p><p></p><p>Never been a fan of the labelling that given rule set "Druid" as a catch all thematic bundle for all settings!</p><p></p><p>Spells were re-fluffed accordingly. For example, Entagle became living tendrils of flesh, Charm Person was the character altering their pheromone production for manipulation, Darkvision was them altering their eyes/sense and so on. Some of the spells didn't change much - Flame Sphere was still a sphere of flame, for example. But overall, the class felt more shapeshiftery, more fleshy crafting focused.</p><p></p><p>If you wanted to go a step further, you could see how creative you could get with re-fluffing the spells or customise the list to consist of only spells that could be fluffed as a shapeshifting power/flesh crafting.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 6878796, member: 6846794"] We kept the spells but tried to present them as abilities that are the result of the shapeshifter's control over their own and other's flesh/form. So we ensured to play up the flesh, mysticism and blood of form shaping and changing, with spellcasting being connected to an appropriate magical focus and representing their connection to all forms, beyond where other's flesh may end. Never been a fan of the labelling that given rule set "Druid" as a catch all thematic bundle for all settings! Spells were re-fluffed accordingly. For example, Entagle became living tendrils of flesh, Charm Person was the character altering their pheromone production for manipulation, Darkvision was them altering their eyes/sense and so on. Some of the spells didn't change much - Flame Sphere was still a sphere of flame, for example. But overall, the class felt more shapeshiftery, more fleshy crafting focused. If you wanted to go a step further, you could see how creative you could get with re-fluffing the spells or customise the list to consist of only spells that could be fluffed as a shapeshifting power/flesh crafting. [/QUOTE]
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