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Shapeshifting and the Druid Class
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<blockquote data-quote="DEFCON 1" data-source="post: 6878896" data-attributes="member: 7006"><p>This is a good conceptual idea. If I was to adapt this sort of direction, I personally might say to pre-select druidic spells that can directly come out of the formshifting, give them out as "class features" at their respective levels maybe usable on a once per short rest, and allow them to be used (or "cast") while in shapeshifted form. So for instance... <em>Jump</em>, <em>Longstrider</em> or <em>Speak With Animals</em> given as a shapeshifter class feature for 1st level; <em>Barkskin</em>, <em>Darkvision</em>, or <em>Pass Without Trace</em> given out at 3rd level; <em>Conjure Animals</em> or <em>Meld Into Stone</em> at 5th; <em>Freedom of Movement</em> or <em>Stoneskin</em> at 7th; etc. etc.</p><p></p><p>You get less spells and only certain ones (things that are adaptable and might come out of shapeshifting), but you get to just use them on the short rest mechanic like Wildshaping is. It saves you from having to come up with a bunch of new abilities, since the spells already give you the ability to do all these special things.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6878896, member: 7006"] This is a good conceptual idea. If I was to adapt this sort of direction, I personally might say to pre-select druidic spells that can directly come out of the formshifting, give them out as "class features" at their respective levels maybe usable on a once per short rest, and allow them to be used (or "cast") while in shapeshifted form. So for instance... [I]Jump[/i], [I]Longstrider[/I] or [I]Speak With Animals[/I] given as a shapeshifter class feature for 1st level; [I]Barkskin[/I], [I]Darkvision[/I], or [I]Pass Without Trace[/I] given out at 3rd level; [I]Conjure Animals[/I] or [I]Meld Into Stone[/I] at 5th; [I]Freedom of Movement[/I] or [I]Stoneskin[/I] at 7th; etc. etc. You get less spells and only certain ones (things that are adaptable and might come out of shapeshifting), but you get to just use them on the short rest mechanic like Wildshaping is. It saves you from having to come up with a bunch of new abilities, since the spells already give you the ability to do all these special things. [/QUOTE]
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