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Shapeshifting Druid Build Idea
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<blockquote data-quote="Tetsubo" data-source="post: 2880076" data-attributes="member: 1250"><p>I've done up a twenty level build for a human Druid with the PHBII Shapeshifting ability. I'm looking for advice particularly suggestions for a 15th and 18th level feat choice. I had considered taking a level in barbarian for the increased movement bonus but decided to go with a straight twenty level Druid. Any thoughts?</p><p></p><p>Name: Roth Skinwalker</p><p></p><p>Race: Human Gender: Male Class: Druid Level: 1st Alignment: Neutral Good</p><p></p><p>Str: 12 (4 points) +1</p><p>Dex:14 (6 points) +2</p><p>Con: 14 (6 points) +2</p><p>Int: 10 (2 points) +0</p><p>Wis: 16 (10 points) +3</p><p>Cha: 8 (0 points) -1</p><p>28 Point Buy</p><p></p><p>Base Speed: 30</p><p>Languages: Common and Druidic.</p><p></p><p>HP: 10</p><p>Initiative: +2</p><p>BAB: +0</p><p>BAB Melee: +1</p><p>BAB Missile: +2</p><p>Saves: Fort +4 (+2 CN Bonus), Ref +2 (+2 DX Bonus) and Will +5 (+3 WS Bonus)</p><p>Armour Class: 14 (+2 AC Bonus (Leather), +2 AC Bonus (Heavy Wooden Shield), -2</p><p>ACP)</p><p>XP:</p><p></p><p>Skills: 1st level points: 16 + 4 (Human Racial Bonus) = 20</p><p> Each following level: 4 +1 (Human Racial Bonus) = 5</p><p></p><p>Class Skills:</p><p></p><p>Concentration (Con) +6 (4 Ranks, +2 CN Bonus) 4</p><p>Craft (Int)</p><p>Diplomacy (Cha) –1 (-1 CH Penalty)</p><p>Handle Animal (Cha) –1 (-1 CH Penalty)</p><p>Heal (Wis) +7 (4 Ranks, +3 WS Bonus) 4</p><p>Knowledge (nature) (Int) +6 (4 Ranks, +2 Nature Sense)</p><p>Listen (Wis) +7 (4 Ranks, +3 WS Bonus) 4</p><p>Profession (Wis)</p><p>Ride (Dex) +2 (+2 DX Bonus)</p><p>Spellcraft (Int)</p><p>Spot (Wis) +7 (4 Ranks, +3 WS Bonus) 4</p><p>Survival (Wis) +9 (4 Ranks, +3 WS Bonus, +2 Nature Sense) 4</p><p>Swim (Str) +1/-1 (+1 ST Bonus/-2 ACP)</p><p></p><p>Cross-class Skills:</p><p> </p><p>Balance (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)</p><p>Bluff (Cha) –1 (-1 CH Penalty)</p><p>Climb (Str; Armor Check Penalty) +1/ -1 (+1 ST Bonus/-2 ACP)</p><p>Disguise (Cha) –1 (-1 CH Penalty)</p><p>Escape Artist (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)</p><p>Gather Information (Cha) –1 (-1 CH Penalty)</p><p>Hide (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)</p><p>Intimidate (Cha) –1 (-1 CH Penalty)</p><p>Jump (Str; Armor Check Penalty) +1/ -1 (+1 ST Bonus/-2 ACP)</p><p>Move Silently (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)</p><p>Sense Motive (Wis) +3 (+3 WS Bonus)</p><p>Use Rope (Dex) +2 (+2 DX Bonus)</p><p></p><p>Feats: 1st level (Dodge, Improved Natural Attack: Bite)</p><p></p><p>Flaws: None</p><p></p><p>Equipment:</p><p></p><p>Leather (+2 AC, +6 Max. DX Bonus, 0 ACP, Max. Move 30 ft.)</p><p>Shield, Heavy Wooden (+2 AC Bonus, -2 ACP)</p><p>1 Dagger (1d4, 19-20/×2, RI 10 ft., Piercing or Slashing)</p><p>1 Club (1d6, ×2, RI 10 ft., Bludgeoning)</p><p>1 Shortspear (1d6, ×2, RI 20 ft., Piercing)</p><p>1 Sling (1d4, ×2, RI 50 ft., Bludgeoning)</p><p>10 Sling Bullets</p><p>Backpack</p><p>Blanket</p><p>Waterskin</p><p>Wool Cap</p><p>Soft Boots</p><p>Buckskins</p><p>Flint & Steel</p><p>Belt Pouch (5 gp)</p><p></p><p>Description:</p><p></p><p> </p><p></p><p>Personal History:</p><p></p><p> </p><p></p><p>Goals:</p><p></p><p> </p><p> </p><p>Build Plan:</p><p></p><p>1st Level: Feats (Dodge, Improved Natural Attack: Bite), Class Abilities (Nature Sense,</p><p>Shapeshifting (Predator Form), Spontaneous Rejuvenation, Wild Empathy)</p><p></p><p>2nd Level: Class Abilities (Woodland Stride)</p><p></p><p>3rd Level: Feat (Mobility), Class Ability (Trackless Step)</p><p></p><p>4th Level: +1 WS, Class Ability (Resist Nature’s Lure)</p><p></p><p>5th Level: Shapeshifting (Aerial Form)</p><p></p><p>6th Level: Feat (Spring Attack)</p><p></p><p>7th Level: Shapeshifting (Aerial Form: Flyby Attack Feat)</p><p></p><p>8th Level: +1 WS, Shapeshifting (Ferocious Slayer Form)</p><p></p><p>9th Level: Feat (Improved Natural Attack: Claw), Class Ability (Venom Immunity)</p><p></p><p>10th Level: Shapeshifting (Ferocious Slayer Form: Improved Critical: Bite & Claw</p><p>Feats)</p><p></p><p>11th Level:</p><p></p><p>12th Level: Feat (Improved natural Attack: Slam), +1 WS, Shapeshifting (Forest Avenger</p><p>Form)</p><p></p><p>13th Level: Class Ability (A Thousand Faces)</p><p></p><p>14th Level: Shapeshifting (Forest Avenger Form: Improved Overrun Feat)</p><p></p><p></p><p>15th Level: Feat (), Class Ability (Timeless Body)</p><p></p><p>16th Level: +1 WS, Shapeshifting (Elemental Fury Form)</p><p></p><p>17th Level:</p><p></p><p>18th Level: Feat (), Shapeshifting (Elemental Fury Form: Great Cleave Feat)</p><p></p><p>19th Level:</p><p></p><p>20th Level: +1 WS</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 2880076, member: 1250"] I've done up a twenty level build for a human Druid with the PHBII Shapeshifting ability. I'm looking for advice particularly suggestions for a 15th and 18th level feat choice. I had considered taking a level in barbarian for the increased movement bonus but decided to go with a straight twenty level Druid. Any thoughts? Name: Roth Skinwalker Race: Human Gender: Male Class: Druid Level: 1st Alignment: Neutral Good Str: 12 (4 points) +1 Dex:14 (6 points) +2 Con: 14 (6 points) +2 Int: 10 (2 points) +0 Wis: 16 (10 points) +3 Cha: 8 (0 points) -1 28 Point Buy Base Speed: 30 Languages: Common and Druidic. HP: 10 Initiative: +2 BAB: +0 BAB Melee: +1 BAB Missile: +2 Saves: Fort +4 (+2 CN Bonus), Ref +2 (+2 DX Bonus) and Will +5 (+3 WS Bonus) Armour Class: 14 (+2 AC Bonus (Leather), +2 AC Bonus (Heavy Wooden Shield), -2 ACP) XP: Skills: 1st level points: 16 + 4 (Human Racial Bonus) = 20 Each following level: 4 +1 (Human Racial Bonus) = 5 Class Skills: Concentration (Con) +6 (4 Ranks, +2 CN Bonus) 4 Craft (Int) Diplomacy (Cha) –1 (-1 CH Penalty) Handle Animal (Cha) –1 (-1 CH Penalty) Heal (Wis) +7 (4 Ranks, +3 WS Bonus) 4 Knowledge (nature) (Int) +6 (4 Ranks, +2 Nature Sense) Listen (Wis) +7 (4 Ranks, +3 WS Bonus) 4 Profession (Wis) Ride (Dex) +2 (+2 DX Bonus) Spellcraft (Int) Spot (Wis) +7 (4 Ranks, +3 WS Bonus) 4 Survival (Wis) +9 (4 Ranks, +3 WS Bonus, +2 Nature Sense) 4 Swim (Str) +1/-1 (+1 ST Bonus/-2 ACP) Cross-class Skills: Balance (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP) Bluff (Cha) –1 (-1 CH Penalty) Climb (Str; Armor Check Penalty) +1/ -1 (+1 ST Bonus/-2 ACP) Disguise (Cha) –1 (-1 CH Penalty) Escape Artist (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP) Gather Information (Cha) –1 (-1 CH Penalty) Hide (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP) Intimidate (Cha) –1 (-1 CH Penalty) Jump (Str; Armor Check Penalty) +1/ -1 (+1 ST Bonus/-2 ACP) Move Silently (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP) Sense Motive (Wis) +3 (+3 WS Bonus) Use Rope (Dex) +2 (+2 DX Bonus) Feats: 1st level (Dodge, Improved Natural Attack: Bite) Flaws: None Equipment: Leather (+2 AC, +6 Max. DX Bonus, 0 ACP, Max. Move 30 ft.) Shield, Heavy Wooden (+2 AC Bonus, -2 ACP) 1 Dagger (1d4, 19-20/×2, RI 10 ft., Piercing or Slashing) 1 Club (1d6, ×2, RI 10 ft., Bludgeoning) 1 Shortspear (1d6, ×2, RI 20 ft., Piercing) 1 Sling (1d4, ×2, RI 50 ft., Bludgeoning) 10 Sling Bullets Backpack Blanket Waterskin Wool Cap Soft Boots Buckskins Flint & Steel Belt Pouch (5 gp) Description: Personal History: Goals: Build Plan: 1st Level: Feats (Dodge, Improved Natural Attack: Bite), Class Abilities (Nature Sense, Shapeshifting (Predator Form), Spontaneous Rejuvenation, Wild Empathy) 2nd Level: Class Abilities (Woodland Stride) 3rd Level: Feat (Mobility), Class Ability (Trackless Step) 4th Level: +1 WS, Class Ability (Resist Nature’s Lure) 5th Level: Shapeshifting (Aerial Form) 6th Level: Feat (Spring Attack) 7th Level: Shapeshifting (Aerial Form: Flyby Attack Feat) 8th Level: +1 WS, Shapeshifting (Ferocious Slayer Form) 9th Level: Feat (Improved Natural Attack: Claw), Class Ability (Venom Immunity) 10th Level: Shapeshifting (Ferocious Slayer Form: Improved Critical: Bite & Claw Feats) 11th Level: 12th Level: Feat (Improved natural Attack: Slam), +1 WS, Shapeshifting (Forest Avenger Form) 13th Level: Class Ability (A Thousand Faces) 14th Level: Shapeshifting (Forest Avenger Form: Improved Overrun Feat) 15th Level: Feat (), Class Ability (Timeless Body) 16th Level: +1 WS, Shapeshifting (Elemental Fury Form) 17th Level: 18th Level: Feat (), Shapeshifting (Elemental Fury Form: Great Cleave Feat) 19th Level: 20th Level: +1 WS [/QUOTE]
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