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<blockquote data-quote="RangerWickett" data-source="post: 6799875" data-attributes="member: 63"><p>I mean, Hat of Disguise can do about the same thing. In playtests I had a PC use one a lot to mess with people, but it didn't seem like a problem. Often the PCs would get a hint of a problem, and want to go infiltrate, but not know enough to successfully fake it if they got confronted. It could avoid some combats, but provoked other ones. The real challenge was that it can get boring for other players when one PC goes off alone.</p><p></p><p>The closest they got to 'jumping ahead' was when in adventure 3 (before they even went to the High Bayou) the PC disguised himself as Caius Bergeron and told the people at his residence that he'd lost his keys. He got let into Caius's room and found some documents about planning expeditions to the sunken dig site in Ber, but I made sure to also have records that he was sending specialists back to the High Bayou dig site, and that their mission was more urgent. That kept the party from skipping the ziggurat of Apet, but still made them feel like they were piercing the veil of secrecy.</p><p></p><p>Oh, and after Caius died, before it got reported to Delft, the PC rushed back to the RHC, got outside Saxby's door, disguised himself as Caius, and walked in. (They'd earlier tried arresting Caius, but he was released within an hour by Saxby's order.) Saxby was shocked, asked Caius why he was here in person, and then was canny enough to realize how <em>out</em> of character that was. The moment the PC spoke she realized it wasn't Caius, and she threatened to have the constable's badge revoked for insubordination and spying. </p><p></p><p>The key is, the bad guys who matter and who know anything are clever. They destroy any truly incriminating evidence, are suspicious of the risks of mind control or illusions, and maintain compartmentalized secrecy specifically so it's not easy for one loose link to bring the whole conspiracy down. Yes, the party might be able to get someone whom they're already suspicious of to blab a little, but it's not like they can disguise themselves as Macbannin in adventure 2, walk up to his butler, and say, "Remind me who all I've been having secret meetings with and what it is I'm working on."</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6799875, member: 63"] I mean, Hat of Disguise can do about the same thing. In playtests I had a PC use one a lot to mess with people, but it didn't seem like a problem. Often the PCs would get a hint of a problem, and want to go infiltrate, but not know enough to successfully fake it if they got confronted. It could avoid some combats, but provoked other ones. The real challenge was that it can get boring for other players when one PC goes off alone. The closest they got to 'jumping ahead' was when in adventure 3 (before they even went to the High Bayou) the PC disguised himself as Caius Bergeron and told the people at his residence that he'd lost his keys. He got let into Caius's room and found some documents about planning expeditions to the sunken dig site in Ber, but I made sure to also have records that he was sending specialists back to the High Bayou dig site, and that their mission was more urgent. That kept the party from skipping the ziggurat of Apet, but still made them feel like they were piercing the veil of secrecy. Oh, and after Caius died, before it got reported to Delft, the PC rushed back to the RHC, got outside Saxby's door, disguised himself as Caius, and walked in. (They'd earlier tried arresting Caius, but he was released within an hour by Saxby's order.) Saxby was shocked, asked Caius why he was here in person, and then was canny enough to realize how [i]out[/i] of character that was. The moment the PC spoke she realized it wasn't Caius, and she threatened to have the constable's badge revoked for insubordination and spying. The key is, the bad guys who matter and who know anything are clever. They destroy any truly incriminating evidence, are suspicious of the risks of mind control or illusions, and maintain compartmentalized secrecy specifically so it's not easy for one loose link to bring the whole conspiracy down. Yes, the party might be able to get someone whom they're already suspicious of to blab a little, but it's not like they can disguise themselves as Macbannin in adventure 2, walk up to his butler, and say, "Remind me who all I've been having secret meetings with and what it is I'm working on." [/QUOTE]
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