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<blockquote data-quote="eternaldevastation" data-source="post: 6801277" data-attributes="member: 6810060"><p>I was looking around for 3rd party classes/archetypes for the Pure Steam game I was going to run. I found another setting called "They City" I believe and thought it was pretty cool. Then while searching more steampunk related stuff I came upon Zeitgeist. I was somewhat familiar as I had came upon it a year or so back but never really checked it out. Then as I always do I looked for an endzeitgeist review. After that I was sold. I really enjoy the world building, attention to detail, physical props, 1-20 lvl campaign, emerging steam tech setting, and the investigation-based adventures. Its different. I like Pure Steam as well but I wanted to try running a full campaign. I will most likely pull stuff from the PS to supplement as well. </p><p></p><p>Right now I am trying to incorporate some ways to make the setting more gritty. Making combat feel more tactical and deadly (without killing PCs left and right). I was considering using Armor as DR/Wounds and Vigor. However, I have found out I really dont like the mechanics of Armor as DR. The W&V system is ok. I might switch to Wound Threshold which is a little easier to manage or a homebrew system I found called Strain and Injury. If you have any suggestions of things you have used in the past I am all ears.</p></blockquote><p></p>
[QUOTE="eternaldevastation, post: 6801277, member: 6810060"] I was looking around for 3rd party classes/archetypes for the Pure Steam game I was going to run. I found another setting called "They City" I believe and thought it was pretty cool. Then while searching more steampunk related stuff I came upon Zeitgeist. I was somewhat familiar as I had came upon it a year or so back but never really checked it out. Then as I always do I looked for an endzeitgeist review. After that I was sold. I really enjoy the world building, attention to detail, physical props, 1-20 lvl campaign, emerging steam tech setting, and the investigation-based adventures. Its different. I like Pure Steam as well but I wanted to try running a full campaign. I will most likely pull stuff from the PS to supplement as well. Right now I am trying to incorporate some ways to make the setting more gritty. Making combat feel more tactical and deadly (without killing PCs left and right). I was considering using Armor as DR/Wounds and Vigor. However, I have found out I really dont like the mechanics of Armor as DR. The W&V system is ok. I might switch to Wound Threshold which is a little easier to manage or a homebrew system I found called Strain and Injury. If you have any suggestions of things you have used in the past I am all ears. [/QUOTE]
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