Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Shapeshifting PC- Kitsune
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 6801356" data-attributes="member: 63"><p>One thing 5th edition has is a ranked Exhaustion system. A friend of mine kit-bashed it into a 'gritty wound' mechanic that actually makes PCs harder to kill, but makes injuries feel more visceral.</p><p></p><p>It would need to be a little different for PF, but here's how it basically works.</p><p></p><p><strong>Exhaustion Levels</strong></p><p>There are 6 levels of exhaustion.</p><p></p><ol> <li data-xf-list-type="ol">Disadvantage on ability checks (i.e., roll twice and take worse result, includes skill checks; in Pathfinder I'd probably make this just a flat -2).</li> <li data-xf-list-type="ol">Speed halved.</li> <li data-xf-list-type="ol">Disadvantage on attack rolls and saving throws.</li> <li data-xf-list-type="ol">Hit points cannot heal above half your maximum.</li> <li data-xf-list-type="ol">Speed reduced to 0.</li> <li data-xf-list-type="ol">Death.</li> </ol><p></p><p><strong>Wounds and Exhaustion</strong></p><p>You don't track 'negative hit points.' The lowest your HP can go to is 0, and you remain conscious while at 0 hit points.</p><p></p><p>You do automatically die if you take damage from a single source equal to twice your maximum hit points, but normally you'll die over a few rounds, represented by accumulating exhaustion.</p><p></p><p>While you are at 0 HP you have two temporary levels of exhaustion (this replaces the 'staggered' and 'dying' conditions in PF). If your hit points rise above 0, this temporary exhaustion goes away.</p><p></p><p>Additionally, whenever you drop to 0 HP, or when you take damage while already at 0 HP, you gain one level of lasting exhaustion, which stacks with the temporary exhaustion. You also fall prone. </p><p></p><p>Whenever you take an action that exerts you while at 0 HP (basically any standard action), you must make a Fortitude save (DC 15) or else the pain causes you to fall unconscious and you don't complete your action. Either way, you suffer an extra level of lasting exhaustion after the action.</p><p></p><p>(Something like Diehard would let you avoid falling prone at 0 HP, remove the risk of falling unconscious, and instead have a successful Fort save let you act without taking additional exhaustion levels.) </p><p></p><p>So someone who goes to 0 HP the first time in a combat will end up with 3 levels of exhaustion. If they're healed, they'll still have 1 level. If they're knocked to 0 again they'll have 4 levels of exhaustion (2 real, 2 temporary). If they keep fighting despite the sorry state they're in, they'll get 5 levels of exhaustion.</p><p></p><p>Most people who are smart stay on the ground while at 0 HP and don't fight back.</p><p></p><p>You heal 1 exhaustion level with a night's sleep, or 2 with a full day's rest. Magical healing only removes exhaustion if you are already at full HP. Any magical healing used when you're already at full healing removes 1 exhaustion level for each die of healing (or for every 5 points of non-dice healing, like lay on hands).</p><p></p><p>It got a little more fiddly with mechanics for eventually bleeding to death if you were alone below 0 HP for a while (in a matter of days at 3 levels of exhaustion, hours at 4 levels, and minutes at 5 levels), but it never came up, since unless there was a TPK the party would stabilize you.</p><p></p><p> </p><p></p><p>The tone was really set for how this mechanic would work when, in the first encounter, we were beset by zombies that grappled my character, tripped him, and began biting him and tearing at his flesh. I remained conscious and struggling even down to 4 levels of exhaustion before the rest of the party managed to destroy the undead. They'd already blown their healing trying to keep me alive, so I just had to stagger after the party, holding my throat closed with my hand. Fun times.</p><p></p><p>Now, for our game the GM paced encounters differently than normal D&D or Pathfinder, and it was more up to us whether to pick fights and how much trouble to get into. ZEITGEIST sometimes throws several encounters at the party in a row, so this system could force the PCs to fail just from exhaustion. But I thought it might interest you.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6801356, member: 63"] One thing 5th edition has is a ranked Exhaustion system. A friend of mine kit-bashed it into a 'gritty wound' mechanic that actually makes PCs harder to kill, but makes injuries feel more visceral. It would need to be a little different for PF, but here's how it basically works. [b]Exhaustion Levels[/b] There are 6 levels of exhaustion. [list=1][*]Disadvantage on ability checks (i.e., roll twice and take worse result, includes skill checks; in Pathfinder I'd probably make this just a flat -2). [*]Speed halved. [*]Disadvantage on attack rolls and saving throws. [*]Hit points cannot heal above half your maximum. [*]Speed reduced to 0. [*]Death.[/list] [b]Wounds and Exhaustion[/b] You don't track 'negative hit points.' The lowest your HP can go to is 0, and you remain conscious while at 0 hit points. You do automatically die if you take damage from a single source equal to twice your maximum hit points, but normally you'll die over a few rounds, represented by accumulating exhaustion. While you are at 0 HP you have two temporary levels of exhaustion (this replaces the 'staggered' and 'dying' conditions in PF). If your hit points rise above 0, this temporary exhaustion goes away. Additionally, whenever you drop to 0 HP, or when you take damage while already at 0 HP, you gain one level of lasting exhaustion, which stacks with the temporary exhaustion. You also fall prone. Whenever you take an action that exerts you while at 0 HP (basically any standard action), you must make a Fortitude save (DC 15) or else the pain causes you to fall unconscious and you don't complete your action. Either way, you suffer an extra level of lasting exhaustion after the action. (Something like Diehard would let you avoid falling prone at 0 HP, remove the risk of falling unconscious, and instead have a successful Fort save let you act without taking additional exhaustion levels.) So someone who goes to 0 HP the first time in a combat will end up with 3 levels of exhaustion. If they're healed, they'll still have 1 level. If they're knocked to 0 again they'll have 4 levels of exhaustion (2 real, 2 temporary). If they keep fighting despite the sorry state they're in, they'll get 5 levels of exhaustion. Most people who are smart stay on the ground while at 0 HP and don't fight back. You heal 1 exhaustion level with a night's sleep, or 2 with a full day's rest. Magical healing only removes exhaustion if you are already at full HP. Any magical healing used when you're already at full healing removes 1 exhaustion level for each die of healing (or for every 5 points of non-dice healing, like lay on hands). It got a little more fiddly with mechanics for eventually bleeding to death if you were alone below 0 HP for a while (in a matter of days at 3 levels of exhaustion, hours at 4 levels, and minutes at 5 levels), but it never came up, since unless there was a TPK the party would stabilize you. The tone was really set for how this mechanic would work when, in the first encounter, we were beset by zombies that grappled my character, tripped him, and began biting him and tearing at his flesh. I remained conscious and struggling even down to 4 levels of exhaustion before the rest of the party managed to destroy the undead. They'd already blown their healing trying to keep me alive, so I just had to stagger after the party, holding my throat closed with my hand. Fun times. Now, for our game the GM paced encounters differently than normal D&D or Pathfinder, and it was more up to us whether to pick fights and how much trouble to get into. ZEITGEIST sometimes throws several encounters at the party in a row, so this system could force the PCs to fail just from exhaustion. But I thought it might interest you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Shapeshifting PC- Kitsune
Top