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Shaping the world to the players
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<blockquote data-quote="Greg K" data-source="post: 2746249" data-attributes="member: 5038"><p>I set up the countries, cultures, race/class variants, major organizations, and the campaign "hook", ahead of time. During character generation, I will help players create characters that fit into the world including giving them ties to people and places. </p><p></p><p>Once play starts, the characters do not need to follow the hook and are free to go in a completely different direction and shape the world in other ways. However, they are only free to shape the world within the confines of the world's existing dynamics. I am not going to change a democratic city to an oppressive government just because they think it would be cool to topple such a government However, the players are free to have their characters start a revolution and attempt to topple an existing ruler or government, because they don't like the ruler or ruling body (or start a civil war as they inadvertently did when they cleared an ancient dwarven mine of a dragon which resulted in the human government and the dwarves whose clan abandoned the mine both laying claim to its treasures) even if such a thing has nothing to do with the campaign's hook or theme </p><p></p><p>Of course, I am not above stealing (oops I mean incorporating) something that the players come up with in their paranoid minds provided I think it would fit the campaign and be more interesting that what I had planned. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Greg K, post: 2746249, member: 5038"] I set up the countries, cultures, race/class variants, major organizations, and the campaign "hook", ahead of time. During character generation, I will help players create characters that fit into the world including giving them ties to people and places. Once play starts, the characters do not need to follow the hook and are free to go in a completely different direction and shape the world in other ways. However, they are only free to shape the world within the confines of the world's existing dynamics. I am not going to change a democratic city to an oppressive government just because they think it would be cool to topple such a government However, the players are free to have their characters start a revolution and attempt to topple an existing ruler or government, because they don't like the ruler or ruling body (or start a civil war as they inadvertently did when they cleared an ancient dwarven mine of a dragon which resulted in the human government and the dwarves whose clan abandoned the mine both laying claim to its treasures) even if such a thing has nothing to do with the campaign's hook or theme Of course, I am not above stealing (oops I mean incorporating) something that the players come up with in their paranoid minds provided I think it would fit the campaign and be more interesting that what I had planned. ;) [/QUOTE]
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