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Shards of the Silve Flame -- OOC thread
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<blockquote data-quote="Anax" data-source="post: 2641286" data-attributes="member: 19868"><p>Hrm. I take back what I said about being pretty much completely done. I’m now looking at shifting skills around a little bit to cover some of the core rogue options, since we won’t have a full rogue with the party. Specifically, Disable Device, and more Open Lock. Although I’m not sure where I’ll pull the skill points from, yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: Okay, the skill changes are done. I’m kind of sad to have removed some of the skills I pruned out, but the whole package is a bit cleaner now. There are the skills I take two ranks in each rogue level (maxed on rogue levels, currently 10 ranks): Disable Device, Open Lock, Search; the skills I take two ranks in each swashbuckler level (maxed on swashbuckler levels, currently 9 ranks): Balance, Climb, Jump, Tumble; and the skills I take one rank in each rogue level (3 + rogue class level, currently 7 ranks): Diplomacy, Hide, Knowledge (local), Listen, Move Silently, Spot.</p><p></p><p>Hariel is a bit less good at social situations than she was, but better in the field. And the two core skills from that skill set (Diplomacy and Knowledge (local)) are now focused on a bit better than they were.</p><p></p><p><em>Now</em> I think that’s the last of the changes I’ll be making. Skill points are so stressful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Anax, post: 2641286, member: 19868"] Hrm. I take back what I said about being pretty much completely done. I’m now looking at shifting skills around a little bit to cover some of the core rogue options, since we won’t have a full rogue with the party. Specifically, Disable Device, and more Open Lock. Although I’m not sure where I’ll pull the skill points from, yet. :) Edit: Okay, the skill changes are done. I’m kind of sad to have removed some of the skills I pruned out, but the whole package is a bit cleaner now. There are the skills I take two ranks in each rogue level (maxed on rogue levels, currently 10 ranks): Disable Device, Open Lock, Search; the skills I take two ranks in each swashbuckler level (maxed on swashbuckler levels, currently 9 ranks): Balance, Climb, Jump, Tumble; and the skills I take one rank in each rogue level (3 + rogue class level, currently 7 ranks): Diplomacy, Hide, Knowledge (local), Listen, Move Silently, Spot. Hariel is a bit less good at social situations than she was, but better in the field. And the two core skills from that skill set (Diplomacy and Knowledge (local)) are now focused on a bit better than they were. [i]Now[/i] I think that’s the last of the changes I’ll be making. Skill points are so stressful. :) [/QUOTE]
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