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Shards of the Silve Flame PBP Characters
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<blockquote data-quote="drothgery" data-source="post: 2621110" data-attributes="member: 360"><p>(This is for PCs and NPCs for my new Shards of the Silver Flame PBP game)</p><p></p><p>In additional to a mechanical writeup and your character's background, I'd like to have a general combat strategy (for when the player is unavailable, or when it's a below-CR challenge not really worth asking for PC actions every round), and a general idea on when your characters should use action points. I'll always have your character use one if they fail a save-or-die/save-or-be-incapacitated and could make it by using an action point, and I'll always have your character use an action point to stabilize at -9.</p><p></p><p>The OOC thread for this game is at</p><p><a href="http://www.enworld.org/showthread.php?p=2625389" target="_blank">http://www.enworld.org/showthread.php?p=2625389</a></p><p></p><p>The in-character thread (for playing the game) is at</p><p><a href="http://www.enworld.org/showthread.php?p=2658762" target="_blank">http://www.enworld.org/showthread.php?p=2658762</a></p><p></p><p>* * * * *</p><p></p><p>System: D&D 3.5</p><p></p><p>Starting XP: 21,500, which gives you 500 XP past level 7. The extra XP beyond 7th level is there for those with item creation feats to have something to work with.</p><p></p><p>Ability Scores: 32-point buy (plus your 4th-level ability bonus; please indicate which ability score you raised @ level 4). If you wish to make your character middle-aged (and you're not playing a warforged), with the bonuses to mental stats and penalties to physical stats, you can do so.</p><p></p><p>Hit points: Max + Con at level 1, 1/2 max + Con + 1/level at higher levels. </p><p>d4 = 3 HP/level; d6 = 4 HP/level; d8 = 5 HP/level; d10 = 6 HP/level; d12 = 7 HP/level</p><p></p><p>Equipment: PCs started with standard wealth for 7th-level characters (19,000 GP). Characters with item creation feats can make their own items at cost, but no single item should be worth more than 5,000 gp (whether purchased or manufactured).</p><p></p><p>Alignment: Characters must be Good-aligned or Lawful Neutral.</p><p></p><p>Background/Religion: This game will be based in Thrane, and your primary patrons will be theocrats and/or Thrane nobility, so following the Church of the Silver Flame is encouraged, though followers of the Sovreign Host, the Path of Light, and the Undying Court (as well as characters that aren't particularly religious) are also okay.</p><p></p><p>It's also possible the PCs will be working as agents of the Argentum (and may have done so already, whether knowingly or not).</p><p></p><p>The PCs should be an established group at the start of the game; you've known each other for some time (at least a year).</p><p></p><p>This game starts about two years after the end of the Last War, as per the standard Eberron timeline.</p><p></p><p>Classes: All core classes from the Player's Handbook, Eberron Campaign Setting, and Expanded Psionics Handbook are allowed, as well as the Swashbuckler from Complete Warrior, the Warmage from Complete Arcane, the Scout from Complete Adventurer, and the Favored Soul from Complete Divine. The Archivist from Heroes of Horror is tenatively allowed.</p><p></p><p>Prestige classes are allowed on a case by case basis. Any prestige class must be in a book I own or open content.</p><p></p><p>Races: All player charcter races described in the Player's Handbook and Eberron Campaign Setting are allowed.</p><p></p><p>* * * * *</p></blockquote><p></p>
[QUOTE="drothgery, post: 2621110, member: 360"] (This is for PCs and NPCs for my new Shards of the Silver Flame PBP game) In additional to a mechanical writeup and your character's background, I'd like to have a general combat strategy (for when the player is unavailable, or when it's a below-CR challenge not really worth asking for PC actions every round), and a general idea on when your characters should use action points. I'll always have your character use one if they fail a save-or-die/save-or-be-incapacitated and could make it by using an action point, and I'll always have your character use an action point to stabilize at -9. The OOC thread for this game is at [url]http://www.enworld.org/showthread.php?p=2625389[/url] The in-character thread (for playing the game) is at [url]http://www.enworld.org/showthread.php?p=2658762[/url] * * * * * System: D&D 3.5 Starting XP: 21,500, which gives you 500 XP past level 7. The extra XP beyond 7th level is there for those with item creation feats to have something to work with. Ability Scores: 32-point buy (plus your 4th-level ability bonus; please indicate which ability score you raised @ level 4). If you wish to make your character middle-aged (and you're not playing a warforged), with the bonuses to mental stats and penalties to physical stats, you can do so. Hit points: Max + Con at level 1, 1/2 max + Con + 1/level at higher levels. d4 = 3 HP/level; d6 = 4 HP/level; d8 = 5 HP/level; d10 = 6 HP/level; d12 = 7 HP/level Equipment: PCs started with standard wealth for 7th-level characters (19,000 GP). Characters with item creation feats can make their own items at cost, but no single item should be worth more than 5,000 gp (whether purchased or manufactured). Alignment: Characters must be Good-aligned or Lawful Neutral. Background/Religion: This game will be based in Thrane, and your primary patrons will be theocrats and/or Thrane nobility, so following the Church of the Silver Flame is encouraged, though followers of the Sovreign Host, the Path of Light, and the Undying Court (as well as characters that aren't particularly religious) are also okay. It's also possible the PCs will be working as agents of the Argentum (and may have done so already, whether knowingly or not). The PCs should be an established group at the start of the game; you've known each other for some time (at least a year). This game starts about two years after the end of the Last War, as per the standard Eberron timeline. Classes: All core classes from the Player's Handbook, Eberron Campaign Setting, and Expanded Psionics Handbook are allowed, as well as the Swashbuckler from Complete Warrior, the Warmage from Complete Arcane, the Scout from Complete Adventurer, and the Favored Soul from Complete Divine. The Archivist from Heroes of Horror is tenatively allowed. Prestige classes are allowed on a case by case basis. Any prestige class must be in a book I own or open content. Races: All player charcter races described in the Player's Handbook and Eberron Campaign Setting are allowed. * * * * * [/QUOTE]
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