Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Shards of the Silve Flame PBP Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wabinder" data-source="post: 2637230" data-attributes="member: 37093"><p><strong>Brother Dain</strong></p><p></p><p>I'll edit this to add combat strategy, action point strategy, etc. sometime a bit later on. I hadn't really started thinking about those types of things yet...</p><p></p><p>Name: Brother Dain</p><p>Race: Human</p><p>Gender: Male</p><p>Class: Monk</p><p>Alignment: Lawful Neutral</p><p></p><p>Level: 7</p><p>Experience: 21,500</p><p></p><p>Size: Medium</p><p>Height: 5' 8"</p><p>Weight: 180 lbs.</p><p>Age: 30</p><p>Eyes: green</p><p>Hair: brown</p><p></p><p>Strength: 15 (+2)</p><p>Dexterity: 16 (+3) (Gloves of Dexterity +2)</p><p>Constitution: 14 (+2)</p><p>Intelligence: 10 (+0)</p><p>Wisdom: 16 (+3) (+1 at 4th level)</p><p>Charisma: 10 (+0)</p><p></p><p>HP: 52</p><p>AC: 18 (10 + 3 DEX + 3 WIS + 1 AC Bonus + 1 Ring of Protection)</p><p>Initiative: +3 (DEX)</p><p>Speed: 50' (30' Human Base Move + 20' Speed Bonus)</p><p></p><p>Fortitude: +8 (5 Base + 2 CON + 1 Cloak of Resistance)</p><p></p><p>Reflex: +9 (5 Base + 3 DEX + 1 Cloak of Resistance)</p><p>Evasion (0 Dmg Instead of 1/2 Dmg on Save)</p><p></p><p>Will: +9 (5 Base + 3 WIS + 1 Cloak of Resistance)</p><p>Still Mind (+11 Against Enchantment)</p><p></p><p>Melee Attack: +7 (5 Base + 2 STR)</p><p>Ranged Attack: +8 (5 Base + 3 DEX)</p><p>Flurry of Blows: +6/+6 (5 Base - 1 Penalty + 2 STR)</p><p></p><p><u>Skills (Rank + Attribute Mod + Additional Mod = Total Mod) (* = Class Skill):</u></p><p>Balance (4 + 3 DEX + 0 = +7) *</p><p>Climb (4 + 2 STR + 0 = +6) *</p><p>Concentration (0 + 2 CON + 0 = +2) *</p><p>Diplomacy (0 + 0 CHR + 0 = +0) *</p><p>Escape Artist (2 + 3 DEX + 0 = +5) *</p><p>Gather Information (2 + 0 CHR + 0 = +2)</p><p>Heal (2 + 3 WIS + 2 Self-Sufficient = +7)</p><p>Hide (0 + 3 DEX + 0 = +3) *</p><p>Jump (1 + 2 STR + 2 Acrobatic = +5) *</p><p>Knowledge Arcana (2 + 0 INT + 0 = +2) *</p><p>Knowledge History (4 + 0 INT + 0 = +4)</p><p>Knowledge Religeon (6 + 0 INT + 0 = +6) *</p><p>Listen (0 + 3 WIS + 0 = +3) *</p><p>Move Silently (0 + 3 DEX + 0 = +3) *</p><p>Sense Motive (2 + 3 WIS + 0 = +5) *</p><p>Spot (3 + 3 WIS + 0 = +6) *</p><p>Survival (2 + 3 WIS + 2 Self-Sufficient = +7)</p><p>Swim (0 + 2 STR + 0 = +2) *</p><p>Tumble (6 + 3 DEX + 2 Acrobatic = +11) *</p><p></p><p><u>Languages:</u></p><p>Common</p><p></p><p><u>Feats:</u></p><p>Acrobatic (Human Bonus Feat)</p><p>Endurance (Character Feat - 1st Level)</p><p>Improved Grapple (Monk Bonus Feat - 1st Level)</p><p>Deflect Arrows (Monk Bonus Feat - 2nd Level)</p><p>Self-Sufficient (Character Feat - 3rd Level)</p><p>Diehard (Character Feat - 6th Level)</p><p>Improved Disarm (Monk Bonus Feat - 6th Level)</p><p></p><p><u>Human Abilities:</u></p><p>Extra Feat at 1st Level</p><p>Four Extra Skill Points at 1st Level</p><p>One Extra Skill Point per Level (after 1st Level)</p><p>Favored Class: Any</p><p></p><p><u>Monk Class Features:</u></p><p>Weapon Proficiency: </p><p>club, crossbow (light or heavy), dagger, handaxe, javelin,</p><p>kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling</p><p></p><p>Armor Proficiency: </p><p>None (Lose AC Bonus, Fast Movement, and Flurry of Blows</p><p>when wearing armor, carrying shield, or carrying medium or</p><p>heavy load)</p><p></p><p>AC Bonus: </p><p>Add WIS Bonus to AC</p><p>Add +1 to AC at Level 5 (+1 for every 5 levels thereafter)</p><p>AC Bonus is +1 at Level 7</p><p></p><p>Flurry of Blows</p><p></p><p>Unarmed Strike: </p><p>Improved Unarmed Strike Feat as bonus at 1st Level</p><p>Deal More Damage When Unarmed (1d8 at Level 7)</p><p></p><p>Bonus Feats: </p><p>Improved Grapple or Stunning Fist at Level 1</p><p>Combat Reflexes or Deflect Arrows at Level 2</p><p>Improved Disarm or Improved Trip at Level 6</p><p></p><p>Evasion: </p><p>Reflex Save for no damage instead of half damage</p><p></p><p>Fast Movement: </p><p>+20 ft. at Level 7</p><p></p><p>Still Mind: </p><p>+2 Save Bonus against enchantments</p><p></p><p>Ki Strike: </p><p>Unarmed Strikes treated as magic weapons</p><p></p><p>Slow Fall: </p><p>Take damage as if fall were shorter than it really is</p><p>30' shorter at Level 7</p><p></p><p>Purity of Body: </p><p>Immune to all diseases except supernatural and magical diseases</p><p></p><p>Wholeness of Body: </p><p>Heal number of hit points equal to 2 x monk level each day</p><p>Spread healing out among several uses</p><p>Heal 14 hit points per day at Level 7</p><p></p><p><u>Equipment:</u></p><p>Armor: None</p><p></p><p>Shield: None</p><p></p><p>Weapons: </p><p>Dagger (2) (1d4; Crit 19-20/x2; 1 lb; Range 10 ft)</p><p>Quarterstaff +1 of Ki Focus (1d6/1d6; Crit x2; 4 lb)</p><p>Nunchaku (1d6; Crit x2; 2 lb)</p><p>Shuriken (5) (1d2; Crit x2; 1/2 lb; Range 10 ft)</p><p></p><p>Miscellaneous: </p><p>Heward's Handy Haversack (5 lb)</p><p>Bedroll (5 lb)</p><p>Scroll Case (2) (1/2 lb)</p><p>Fishing Net (5 lb)</p><p>Flint/Steel</p><p>Ink (1oz vial)</p><p>Inkpen</p><p>Common Lamp (1 lb)</p><p>Small Mirror (1/2 lb)</p><p>Clay Mug (1 lb)</p><p>Oil (1pt flask) (1 lb)</p><p>Paper (5)</p><p>Parchment (10)</p><p>Belt Pouch (1/2 lb)</p><p>Trail Rations (2) (1 lb)</p><p>Hemp Rope (10 lb)</p><p>Soap (1 lb)</p><p>Waterskin (4 lb)</p><p>Healer's Kit (1 lb)</p><p>Monk's Outfit (2 lb)</p><p>Peasant's Outfit (2 lb)</p><p>Cloak of Resistance +1 (1 lb)</p><p>Gloves of Dexterity +2</p><p>Ring of Protection +1</p><p>Ring of Feather Falling</p><p>Potion of Owl's Wisdom</p><p>Potion of Bull's Strength</p><p>Potion of Cat's Grace</p><p></p><p>Money: </p><p>500 gp (~10 lb)</p><p>Dain tithes ~10-15% of his gold to the Church of the Silver Flame.</p><p>Dain donates ~10-15% of his gold to his home monastery.</p><p></p><p>Encumbrance: </p><p>Light Load</p><p>(Most of Dain's belongings are contained inside of his Heward's Handy Haversack)</p><p></p><p><u>Description/Background:</u></p><p></p><p>Dain was born into a good, loving family. He had an older sister (Polla), and his parents were fairly successful lesser merchants. They were not rich by any means, but neither were they poor. The lived in a small town on the Thrane side of the much-contested Thrane-Karrnath border. It may not have been the safest place to live during the Last War, but life and business were good for the most part.</p><p></p><p>All of that changed during one particularly bad border contest where the town was overrun. The tides of battle turned too quickly, and the town could not be evacuated before enemy forces penetrated. Dain's parents hid him with his older sister in their home. When the front door was broken down, the parents fought to defend their home and to allow the children time to escape. Somehow Polla did manage to escape with Dain, but not before seeing their parents cut down where they stood.</p><p></p><p>Polla ran and ran and ran, all the while carrying the infant Dain in her arms. Against all odds, she managed to get ahead of the invading army and back onto well defended Thrane soil. When she could run no farther, she collapsed. As fortune had it, she collapsed within sight of a monastery. The monks found the two children and brought them inside. They did all they could for Polla, but the exhaustion and fear had taken too much out of her. She died shortly after relaying her story. Her last request was that the monks take care of her younger brother.</p><p></p><p>The monks did take Dain in and raise him. He spent the rest of his childhood and young adulthood studying with the monks at the monastery - a monastery associated with the Church of the Silver Flame. In time, his memories of his former life began to fade. The monks at the monastery were his family now. Like the other young monks his age, Dain spent his time alternating between meditating, studying, and bettering himself physically. He excelled, and he never missed a chance to compete against his fellow students.</p><p></p><p>When Dain turned 21 years old, he was made a full Brother. He was given free reign as to what he wanted to study and how he wanted to grow. Dain had spent a good deal of time studying both Religeon and History. Partially to honor his family and what had happened to them, he decided to spend what became some of the last years of the Last War documenting the Thrane-Karrnath border disputes and battles for the Official Histories. This meant travelling around a lot and spending a lot of time in and near some very fierce battles.</p><p></p><p>Dain attempted to be as objective as possible in his research, which meant travelling on both sides of the border and speaking with as many people as possible. On the Thrane side of the border, he spoke with peasants, nobles, and soldiers. When on the Karrnath side, he masked his identity and loyalties and pretended to be a peasant to fit in. Unfortunately, this severely limited who he was able to speak with, since peasants did not mingle with nobility and stayed as far away from soldiers as possible as a general rule.</p><p></p><p>Over the years of his research, Dain also received quite a bit of combat training. At times when the tides of battle turned too quickly, he was occasionally caught unwares. More than one time, he had to teach a small group of soldiers that an unarmed monk was still a very deadly and dangerous foe. Other times, Dain saw groups of innocents about to be overrun. Without thought, he would run to their defence and help to get them to safety. He did this even on the Karrnath side of the border. Despite his loyalties to Thrane and the Church of the Silver Flame, Dain still had no desire to see anyone innocent and unarmed cut down like his parents had been.</p><p></p><p>There were times that Dain felt the call of patriotism and duty, and he dropped his research for a time to help the Thrane army. Several times, he was made aware of monasteries and churches near the border that were under attack for their strategic positions. Each time, he set his research aside for a time and journeyed immediately to come to the aid of the soldiers, monks, and church officials defending these structures. Dain could pretend to be objective when it came to his research, but he could not tolerate a direct attack to sacred structures of his homeland and faith without joining in the fight.</p><p></p><p>Once the war finally ended, Dain returned to his home monastery, located near a remote border village. He has spent the past couple of years officially documenting his stories and research relating to the Thrane-Karrnath border disputes of the Last War for the Official Histories. He has attempted to remain as objective as possible. But since his Order is tied to the Church of the Silver Flame, Thrane is his homeland, the War claimed the lives of his family, and he actually fought for the side of Thrane in several large battles, his version of the histories are at least a little jaded in favor of Thrane. When not writing for the histories, Dain has been spending his time in rest, contemplation, and further studying in an attempt to attain true perfection of mind and body.</p><p></p><p><u>Notes on Money/Equipment:</u></p><p></p><p>Dain feels a very strong obligation to the monastery that took him in and raised him after his family was killed by The Last War. They fed him, clothed him, sheltered him, and educated him throughout his entire childhood and young adulthood. Even now, he still calls the monastery home, and they continue to feed, clothe, and shelter him when he is in residence. Also through his monastery, Dain feels a strong obligation to the Church of the Silver Flame. As a result, he tithes approximately 10-15% of his earnings from any adventuring to the monastery, and a further 10-15% of his earnings to the Church of the Silver Flame.</p><p></p><p>Despite his heavy tithing, Dain has still managed to aquire some belongings that he has grown attached to and put to great use during his adventuring. Many of these items he aquired as a direct result of his work near the Thrane/Karrnath border towards the end of the Last War. Some items were either purchased or commissioned. Other items were the gift of people grateful for Dain's aid and protection. Even in those cases, Dain always paid full market value for the items, in order to give families dessimated by the war something to start rebuilding with.</p></blockquote><p></p>
[QUOTE="wabinder, post: 2637230, member: 37093"] [b]Brother Dain[/b] I'll edit this to add combat strategy, action point strategy, etc. sometime a bit later on. I hadn't really started thinking about those types of things yet... Name: Brother Dain Race: Human Gender: Male Class: Monk Alignment: Lawful Neutral Level: 7 Experience: 21,500 Size: Medium Height: 5' 8" Weight: 180 lbs. Age: 30 Eyes: green Hair: brown Strength: 15 (+2) Dexterity: 16 (+3) (Gloves of Dexterity +2) Constitution: 14 (+2) Intelligence: 10 (+0) Wisdom: 16 (+3) (+1 at 4th level) Charisma: 10 (+0) HP: 52 AC: 18 (10 + 3 DEX + 3 WIS + 1 AC Bonus + 1 Ring of Protection) Initiative: +3 (DEX) Speed: 50' (30' Human Base Move + 20' Speed Bonus) Fortitude: +8 (5 Base + 2 CON + 1 Cloak of Resistance) Reflex: +9 (5 Base + 3 DEX + 1 Cloak of Resistance) Evasion (0 Dmg Instead of 1/2 Dmg on Save) Will: +9 (5 Base + 3 WIS + 1 Cloak of Resistance) Still Mind (+11 Against Enchantment) Melee Attack: +7 (5 Base + 2 STR) Ranged Attack: +8 (5 Base + 3 DEX) Flurry of Blows: +6/+6 (5 Base - 1 Penalty + 2 STR) [U]Skills (Rank + Attribute Mod + Additional Mod = Total Mod) (* = Class Skill):[/U] Balance (4 + 3 DEX + 0 = +7) * Climb (4 + 2 STR + 0 = +6) * Concentration (0 + 2 CON + 0 = +2) * Diplomacy (0 + 0 CHR + 0 = +0) * Escape Artist (2 + 3 DEX + 0 = +5) * Gather Information (2 + 0 CHR + 0 = +2) Heal (2 + 3 WIS + 2 Self-Sufficient = +7) Hide (0 + 3 DEX + 0 = +3) * Jump (1 + 2 STR + 2 Acrobatic = +5) * Knowledge Arcana (2 + 0 INT + 0 = +2) * Knowledge History (4 + 0 INT + 0 = +4) Knowledge Religeon (6 + 0 INT + 0 = +6) * Listen (0 + 3 WIS + 0 = +3) * Move Silently (0 + 3 DEX + 0 = +3) * Sense Motive (2 + 3 WIS + 0 = +5) * Spot (3 + 3 WIS + 0 = +6) * Survival (2 + 3 WIS + 2 Self-Sufficient = +7) Swim (0 + 2 STR + 0 = +2) * Tumble (6 + 3 DEX + 2 Acrobatic = +11) * [U]Languages:[/U] Common [U]Feats:[/U] Acrobatic (Human Bonus Feat) Endurance (Character Feat - 1st Level) Improved Grapple (Monk Bonus Feat - 1st Level) Deflect Arrows (Monk Bonus Feat - 2nd Level) Self-Sufficient (Character Feat - 3rd Level) Diehard (Character Feat - 6th Level) Improved Disarm (Monk Bonus Feat - 6th Level) [U]Human Abilities:[/U] Extra Feat at 1st Level Four Extra Skill Points at 1st Level One Extra Skill Point per Level (after 1st Level) Favored Class: Any [U]Monk Class Features:[/U] Weapon Proficiency: club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling Armor Proficiency: None (Lose AC Bonus, Fast Movement, and Flurry of Blows when wearing armor, carrying shield, or carrying medium or heavy load) AC Bonus: Add WIS Bonus to AC Add +1 to AC at Level 5 (+1 for every 5 levels thereafter) AC Bonus is +1 at Level 7 Flurry of Blows Unarmed Strike: Improved Unarmed Strike Feat as bonus at 1st Level Deal More Damage When Unarmed (1d8 at Level 7) Bonus Feats: Improved Grapple or Stunning Fist at Level 1 Combat Reflexes or Deflect Arrows at Level 2 Improved Disarm or Improved Trip at Level 6 Evasion: Reflex Save for no damage instead of half damage Fast Movement: +20 ft. at Level 7 Still Mind: +2 Save Bonus against enchantments Ki Strike: Unarmed Strikes treated as magic weapons Slow Fall: Take damage as if fall were shorter than it really is 30' shorter at Level 7 Purity of Body: Immune to all diseases except supernatural and magical diseases Wholeness of Body: Heal number of hit points equal to 2 x monk level each day Spread healing out among several uses Heal 14 hit points per day at Level 7 [U]Equipment:[/U] Armor: None Shield: None Weapons: Dagger (2) (1d4; Crit 19-20/x2; 1 lb; Range 10 ft) Quarterstaff +1 of Ki Focus (1d6/1d6; Crit x2; 4 lb) Nunchaku (1d6; Crit x2; 2 lb) Shuriken (5) (1d2; Crit x2; 1/2 lb; Range 10 ft) Miscellaneous: Heward's Handy Haversack (5 lb) Bedroll (5 lb) Scroll Case (2) (1/2 lb) Fishing Net (5 lb) Flint/Steel Ink (1oz vial) Inkpen Common Lamp (1 lb) Small Mirror (1/2 lb) Clay Mug (1 lb) Oil (1pt flask) (1 lb) Paper (5) Parchment (10) Belt Pouch (1/2 lb) Trail Rations (2) (1 lb) Hemp Rope (10 lb) Soap (1 lb) Waterskin (4 lb) Healer's Kit (1 lb) Monk's Outfit (2 lb) Peasant's Outfit (2 lb) Cloak of Resistance +1 (1 lb) Gloves of Dexterity +2 Ring of Protection +1 Ring of Feather Falling Potion of Owl's Wisdom Potion of Bull's Strength Potion of Cat's Grace Money: 500 gp (~10 lb) Dain tithes ~10-15% of his gold to the Church of the Silver Flame. Dain donates ~10-15% of his gold to his home monastery. Encumbrance: Light Load (Most of Dain's belongings are contained inside of his Heward's Handy Haversack) [U]Description/Background:[/U] Dain was born into a good, loving family. He had an older sister (Polla), and his parents were fairly successful lesser merchants. They were not rich by any means, but neither were they poor. The lived in a small town on the Thrane side of the much-contested Thrane-Karrnath border. It may not have been the safest place to live during the Last War, but life and business were good for the most part. All of that changed during one particularly bad border contest where the town was overrun. The tides of battle turned too quickly, and the town could not be evacuated before enemy forces penetrated. Dain's parents hid him with his older sister in their home. When the front door was broken down, the parents fought to defend their home and to allow the children time to escape. Somehow Polla did manage to escape with Dain, but not before seeing their parents cut down where they stood. Polla ran and ran and ran, all the while carrying the infant Dain in her arms. Against all odds, she managed to get ahead of the invading army and back onto well defended Thrane soil. When she could run no farther, she collapsed. As fortune had it, she collapsed within sight of a monastery. The monks found the two children and brought them inside. They did all they could for Polla, but the exhaustion and fear had taken too much out of her. She died shortly after relaying her story. Her last request was that the monks take care of her younger brother. The monks did take Dain in and raise him. He spent the rest of his childhood and young adulthood studying with the monks at the monastery - a monastery associated with the Church of the Silver Flame. In time, his memories of his former life began to fade. The monks at the monastery were his family now. Like the other young monks his age, Dain spent his time alternating between meditating, studying, and bettering himself physically. He excelled, and he never missed a chance to compete against his fellow students. When Dain turned 21 years old, he was made a full Brother. He was given free reign as to what he wanted to study and how he wanted to grow. Dain had spent a good deal of time studying both Religeon and History. Partially to honor his family and what had happened to them, he decided to spend what became some of the last years of the Last War documenting the Thrane-Karrnath border disputes and battles for the Official Histories. This meant travelling around a lot and spending a lot of time in and near some very fierce battles. Dain attempted to be as objective as possible in his research, which meant travelling on both sides of the border and speaking with as many people as possible. On the Thrane side of the border, he spoke with peasants, nobles, and soldiers. When on the Karrnath side, he masked his identity and loyalties and pretended to be a peasant to fit in. Unfortunately, this severely limited who he was able to speak with, since peasants did not mingle with nobility and stayed as far away from soldiers as possible as a general rule. Over the years of his research, Dain also received quite a bit of combat training. At times when the tides of battle turned too quickly, he was occasionally caught unwares. More than one time, he had to teach a small group of soldiers that an unarmed monk was still a very deadly and dangerous foe. Other times, Dain saw groups of innocents about to be overrun. Without thought, he would run to their defence and help to get them to safety. He did this even on the Karrnath side of the border. Despite his loyalties to Thrane and the Church of the Silver Flame, Dain still had no desire to see anyone innocent and unarmed cut down like his parents had been. There were times that Dain felt the call of patriotism and duty, and he dropped his research for a time to help the Thrane army. Several times, he was made aware of monasteries and churches near the border that were under attack for their strategic positions. Each time, he set his research aside for a time and journeyed immediately to come to the aid of the soldiers, monks, and church officials defending these structures. Dain could pretend to be objective when it came to his research, but he could not tolerate a direct attack to sacred structures of his homeland and faith without joining in the fight. Once the war finally ended, Dain returned to his home monastery, located near a remote border village. He has spent the past couple of years officially documenting his stories and research relating to the Thrane-Karrnath border disputes of the Last War for the Official Histories. He has attempted to remain as objective as possible. But since his Order is tied to the Church of the Silver Flame, Thrane is his homeland, the War claimed the lives of his family, and he actually fought for the side of Thrane in several large battles, his version of the histories are at least a little jaded in favor of Thrane. When not writing for the histories, Dain has been spending his time in rest, contemplation, and further studying in an attempt to attain true perfection of mind and body. [U]Notes on Money/Equipment:[/U] Dain feels a very strong obligation to the monastery that took him in and raised him after his family was killed by The Last War. They fed him, clothed him, sheltered him, and educated him throughout his entire childhood and young adulthood. Even now, he still calls the monastery home, and they continue to feed, clothe, and shelter him when he is in residence. Also through his monastery, Dain feels a strong obligation to the Church of the Silver Flame. As a result, he tithes approximately 10-15% of his earnings from any adventuring to the monastery, and a further 10-15% of his earnings to the Church of the Silver Flame. Despite his heavy tithing, Dain has still managed to aquire some belongings that he has grown attached to and put to great use during his adventuring. Many of these items he aquired as a direct result of his work near the Thrane/Karrnath border towards the end of the Last War. Some items were either purchased or commissioned. Other items were the gift of people grateful for Dain's aid and protection. Even in those cases, Dain always paid full market value for the items, in order to give families dessimated by the war something to start rebuilding with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shards of the Silve Flame PBP Characters
Top