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<blockquote data-quote="Shadowslayer" data-source="post: 2699283" data-attributes="member: 8400"><p>The players find somewhere, either written on a wall or on a piece of paper, a series of these: >IIIII<III>IIIIII<III>IIIII (the arrows can be pointing up and down too)</p><p></p><p>This is the solution to a trapped staircase elsewhere. In my example, they have to go 5 steps forward, 3 steps back, 6 forward, 3 more back, then 5 forward to reach the end safely. This assumes there's 10 stairs. </p><p></p><p>If they vary from the pattern, you could have anything happen. I had the stairs flatten out into a slide with a trapdoor leading to a pit at the bottom. (Dex save to grab something to stop the fall.) They can only get out if they deal with the monster in the pit, a la Luke and the Rancor.</p><p></p><p>You can make the pattern as complex as you like, such as 5 steps forward, then step to the right, back three, then one to the left etc.</p><p></p><p>Hope this gives you an idea.</p><p></p><p>re: the chessboard floor. Whenever my old longtime group faced this, they wou;d invariably smack their heads and mutter "I hate these". If you want to be nasty, have the alternating squares not mean anything...the trap is sprung no matter where they step. The solution is to find an alternate way, and avoid walking across the floor entirely. This works especially well when they have encountered a different chessboard trap before.</p><p></p><p>OR You could have your chessboard floor actually be a chessboard, with scale pieces. If they make the wrong step, one of the pieces animates and attacks. If they make another wrong step in the course of the battle, another one animates and so on.</p><p></p><p>OR same scenario as above, except there are a few pieces missing. If the PCs make the wrong step, a medusa ports in and tries to add the PCs to her collection. </p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 2699283, member: 8400"] The players find somewhere, either written on a wall or on a piece of paper, a series of these: >IIIII<III>IIIIII<III>IIIII (the arrows can be pointing up and down too) This is the solution to a trapped staircase elsewhere. In my example, they have to go 5 steps forward, 3 steps back, 6 forward, 3 more back, then 5 forward to reach the end safely. This assumes there's 10 stairs. If they vary from the pattern, you could have anything happen. I had the stairs flatten out into a slide with a trapdoor leading to a pit at the bottom. (Dex save to grab something to stop the fall.) They can only get out if they deal with the monster in the pit, a la Luke and the Rancor. You can make the pattern as complex as you like, such as 5 steps forward, then step to the right, back three, then one to the left etc. Hope this gives you an idea. re: the chessboard floor. Whenever my old longtime group faced this, they wou;d invariably smack their heads and mutter "I hate these". If you want to be nasty, have the alternating squares not mean anything...the trap is sprung no matter where they step. The solution is to find an alternate way, and avoid walking across the floor entirely. This works especially well when they have encountered a different chessboard trap before. OR You could have your chessboard floor actually be a chessboard, with scale pieces. If they make the wrong step, one of the pieces animates and attacks. If they make another wrong step in the course of the battle, another one animates and so on. OR same scenario as above, except there are a few pieces missing. If the PCs make the wrong step, a medusa ports in and tries to add the PCs to her collection. Cheers [/QUOTE]
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