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<blockquote data-quote="The_Universe" data-source="post: 2466736" data-attributes="member: 8944"><p>I've run games with extraordinarily bitchy players - I've also run games with relative angels. The only real meltdown (which actually caused an extended meltdown period that ended with three players leaving in the middle of a session three months after the event in question) dealt with some of the players being basically unable to deal with the risk of character death in the game. One of the characters had "died" a number of times in the game, but I had "pulled my punches" more than once in order to let the character live. The player was *extraordinarily* whiney, and tended to play his character in unnecessarily risky ways.</p><p></p><p>Other characters had died before, and taken their deaths like champs - they dealt with the consequences (relatively minor in a game that makes resurrection so easy) like champs. </p><p></p><p>To make a long story short, in a climactic battle near what was to be the final arc of the campaign, the character died (for the 4th time). I rolled in the open, and so did he - no cheating, no malice. Despite the heroic nature of the death, he was unwilling to roll up another character. In fact, he demanded that I let him play the same character with the "Risen Saint" template from the Book of Exalted Deeds (despite the fact that the character was far from Exalted). That ended the campaign - to have allowed what he wanted would have been patently unfair to the other players, who had conscientiously avoided death by their wits and skill - and I was basically unwilling to continue pulling my punches for the sake of one player (it wasn't a surprise - I had talked to the player about it). </p><p></p><p>When he left, he said he wouldn't be rolling up another character - he patently refused to continue participation without his old character. </p><p></p><p>So, I stopped running that game, and began running my current game (D20 Modern). </p><p></p><p>Three months after the events described above, three players involved in the fiasco (who had developed a mini-faction in the group) quit in the middle of a session, after one of them informed me that the session we were in was a "test."</p><p></p><p>Ugh - it was bad. </p><p></p><p>But, the game continues with a slightly different roster, and at the very least the remaining/new players have proper expectations for how the game will be run. None of them expect the game to bend to their will. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The_Universe, post: 2466736, member: 8944"] I've run games with extraordinarily bitchy players - I've also run games with relative angels. The only real meltdown (which actually caused an extended meltdown period that ended with three players leaving in the middle of a session three months after the event in question) dealt with some of the players being basically unable to deal with the risk of character death in the game. One of the characters had "died" a number of times in the game, but I had "pulled my punches" more than once in order to let the character live. The player was *extraordinarily* whiney, and tended to play his character in unnecessarily risky ways. Other characters had died before, and taken their deaths like champs - they dealt with the consequences (relatively minor in a game that makes resurrection so easy) like champs. To make a long story short, in a climactic battle near what was to be the final arc of the campaign, the character died (for the 4th time). I rolled in the open, and so did he - no cheating, no malice. Despite the heroic nature of the death, he was unwilling to roll up another character. In fact, he demanded that I let him play the same character with the "Risen Saint" template from the Book of Exalted Deeds (despite the fact that the character was far from Exalted). That ended the campaign - to have allowed what he wanted would have been patently unfair to the other players, who had conscientiously avoided death by their wits and skill - and I was basically unwilling to continue pulling my punches for the sake of one player (it wasn't a surprise - I had talked to the player about it). When he left, he said he wouldn't be rolling up another character - he patently refused to continue participation without his old character. So, I stopped running that game, and began running my current game (D20 Modern). Three months after the events described above, three players involved in the fiasco (who had developed a mini-faction in the group) quit in the middle of a session, after one of them informed me that the session we were in was a "test." Ugh - it was bad. But, the game continues with a slightly different roster, and at the very least the remaining/new players have proper expectations for how the game will be run. None of them expect the game to bend to their will. :) [/QUOTE]
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