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<blockquote data-quote="adwyn" data-source="post: 2467154" data-attributes="member: 14083"><p>back in college I had a weekly campaign that over the course of the year had slowly grown out of control, with ninbe or ten players attending weekly and three or four more shoowing up sporadically. All wanted something a little different from the game and I was really struggling to keep everyone happy. Slowly alliances and feuds between the various players were starting to show.</p><p></p><p>The final meltdown started with two PCs traveling ahead of the party coming upon a paladin in combat with several foes. As the two rushed in the paladins foes fled, giving the paladin a chance for a few last words in a classic plot hook. Instead one of the players didn't wait but struck him down from behind intent on simple loot. When the rest of the party showed up the players were cheerfully dividing the fallen paladin's belongings. Several of the players were apalled and the player running the party cleric immediately proclaimed the action murder. </p><p></p><p>That was it. The players fell to airing out old grievances all couched as examples of bad behavior on the part of others. So I told them to take a dinner break (it was about 7) and come back ready to play. Instead two hours later they come back, most of them with a stack of secret notes to pass to the DM about killing the others in their sleep. I had had it so in frustration I told them to grow up and sent everyone home. Instead they stood outside till 2 or 3 in the morning arguing and trying to twist the alignment system to justify what had been done. </p><p></p><p>The next week the group shows up with all of the sporadic players in tow, recruited by one side or the other. The player running the cleric announces he's dropping and several join him. Not to be out done the other side says their dropping first. Good, then we'll stay repsonds the first group and this goes on for a couple of hours, during which I leave. When i return they've decided to make it a trial with me as judge. Willing to do anything to resolve it I agree, but the players then fall back into the arguing and I kick them all out again. Again they stand outside in heated debate for nine hours; that'swhen the neighbors call the police. </p><p></p><p>Most of those players never would deal whith each other again. At least one quit gaming. It was years before I realized that at the heart of it the argument was simply about differenecs in what they wanted; hack and slashers vs roleplayers, grim and gritty vs high fantasy, serious vs not so serious.</p></blockquote><p></p>
[QUOTE="adwyn, post: 2467154, member: 14083"] back in college I had a weekly campaign that over the course of the year had slowly grown out of control, with ninbe or ten players attending weekly and three or four more shoowing up sporadically. All wanted something a little different from the game and I was really struggling to keep everyone happy. Slowly alliances and feuds between the various players were starting to show. The final meltdown started with two PCs traveling ahead of the party coming upon a paladin in combat with several foes. As the two rushed in the paladins foes fled, giving the paladin a chance for a few last words in a classic plot hook. Instead one of the players didn't wait but struck him down from behind intent on simple loot. When the rest of the party showed up the players were cheerfully dividing the fallen paladin's belongings. Several of the players were apalled and the player running the party cleric immediately proclaimed the action murder. That was it. The players fell to airing out old grievances all couched as examples of bad behavior on the part of others. So I told them to take a dinner break (it was about 7) and come back ready to play. Instead two hours later they come back, most of them with a stack of secret notes to pass to the DM about killing the others in their sleep. I had had it so in frustration I told them to grow up and sent everyone home. Instead they stood outside till 2 or 3 in the morning arguing and trying to twist the alignment system to justify what had been done. The next week the group shows up with all of the sporadic players in tow, recruited by one side or the other. The player running the cleric announces he's dropping and several join him. Not to be out done the other side says their dropping first. Good, then we'll stay repsonds the first group and this goes on for a couple of hours, during which I leave. When i return they've decided to make it a trial with me as judge. Willing to do anything to resolve it I agree, but the players then fall back into the arguing and I kick them all out again. Again they stand outside in heated debate for nine hours; that'swhen the neighbors call the police. Most of those players never would deal whith each other again. At least one quit gaming. It was years before I realized that at the heart of it the argument was simply about differenecs in what they wanted; hack and slashers vs roleplayers, grim and gritty vs high fantasy, serious vs not so serious. [/QUOTE]
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