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<blockquote data-quote="Arc" data-source="post: 2468456" data-attributes="member: 12184"><p>Yeap. I pretty much bollocksed that one completely. I was picking up DMing for (pretty much) the first time, and I hadn't quite the coldheartedness to kick out group members on principle. If the campaign had lasted a bit longer before the meltdown, they would have been gotten rid of, but I didn't want to kick them out at the beginning. Oh well. I'm not cut out to DM, it's just not my thing.</p><p></p><p>Now that <em>my</em> shortcomings have been discussed, I suppose I should describe the death of Demiurge's Epic campaign.</p><p></p><p>The party consisted of low-20's characters in a party that had advanced from 1-20 fairly smoothly, and then Demi decided to throw in a little bit of Cthulhu mythos. We all liked Lovecraft, and enjoyed the occasional references, but Demi wanted to play DnD Call of Cthulhu. Sanity rules, eldritch beings, Elder Gods coming in from other planes, the works. The general plot outline was that the Gods of the Mythos were attempting to come into the Prime (setting was FR), and that party was the last line of defense against it. Problem is... the plot wasn't terribly interesting.</p><p></p><p>F'Tang, the previously mentioned player, was playing a barbarian, and decided to sell his services in the Blood War to make some spare cash. The rest of the party joined in. A full scale invasion of a layer of Hell and the assasination of a Duke of Hell resulted. Demi basically winged the whole thing, the combats were truly deserving of the term Epic, and we all had fun. Once we finished that and inadvertedly kicking one of our weirder players by putting her character through some in-game stress, which she took <em>very personally</em>, we got back to the Mythos plot. And got bored again. The party, no longer driven for cash and glory in the Blood War, started infighting, and got whipped in a minor fight. At that point, most of us decided our characters just plane-shifted and kicked back with their ill-gotten gains. The campaign just stopped, simply because nobody cared a damn about the plot.</p></blockquote><p></p>
[QUOTE="Arc, post: 2468456, member: 12184"] Yeap. I pretty much bollocksed that one completely. I was picking up DMing for (pretty much) the first time, and I hadn't quite the coldheartedness to kick out group members on principle. If the campaign had lasted a bit longer before the meltdown, they would have been gotten rid of, but I didn't want to kick them out at the beginning. Oh well. I'm not cut out to DM, it's just not my thing. Now that [i]my[/i] shortcomings have been discussed, I suppose I should describe the death of Demiurge's Epic campaign. The party consisted of low-20's characters in a party that had advanced from 1-20 fairly smoothly, and then Demi decided to throw in a little bit of Cthulhu mythos. We all liked Lovecraft, and enjoyed the occasional references, but Demi wanted to play DnD Call of Cthulhu. Sanity rules, eldritch beings, Elder Gods coming in from other planes, the works. The general plot outline was that the Gods of the Mythos were attempting to come into the Prime (setting was FR), and that party was the last line of defense against it. Problem is... the plot wasn't terribly interesting. F'Tang, the previously mentioned player, was playing a barbarian, and decided to sell his services in the Blood War to make some spare cash. The rest of the party joined in. A full scale invasion of a layer of Hell and the assasination of a Duke of Hell resulted. Demi basically winged the whole thing, the combats were truly deserving of the term Epic, and we all had fun. Once we finished that and inadvertedly kicking one of our weirder players by putting her character through some in-game stress, which she took [i]very personally[/i], we got back to the Mythos plot. And got bored again. The party, no longer driven for cash and glory in the Blood War, started infighting, and got whipped in a minor fight. At that point, most of us decided our characters just plane-shifted and kicked back with their ill-gotten gains. The campaign just stopped, simply because nobody cared a damn about the plot. [/QUOTE]
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