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<blockquote data-quote="Impeesa" data-source="post: 2470217" data-attributes="member: 498"><p>When I started reading this thread, I was thinking I had no interesting stories to tell. Somehow, I forgot all about the Robotech game. Saying that ended in a meltdown is like saying the same thing about Chernobyl - it was hazardous terrain for years to follow, and one of the players got cancer (don't worry, she's fine).</p><p></p><p>So sometime around the middle of high school, an older friend (we'd met playing magic when we were in grade 8 and he was in grade 12) started up a Robotech game. There were four original players. It was a great game, and despite some rather nasty politicking and attendance issues, when it went down the first time it was on friendly terms (I think - I don't remember too well, I think it was just scheduling).</p><p></p><p>About a year later, it starts up again. By this point, one of the four originals has left town, and another is only showing up occasionally. Some others have joined for this go-round, though. Fast forward another year or two. The GM is growing rather irritated with the politics, the attendance, and the backstabbing amongst the players once again. The second original player's character has been killed off while he's not there - the GM showed no remorse, the player had repeatedly promised to be there and then blown off the game for parties and the like (including a session where his background was to be central to the plot). Around early November, the GM declares that he will retire from GMing indefinitely following the holiday season. By the end of November, it's already over. I've already suggested to him that if he's not enjoying the game, he should set it aside. The final 'session' sees only me and one other guy show up - two others each decided nobody else was showing up, and went off to get stoned together. The GM hands the two of us a wad of bonus xp in case we play again sometime in the future, then later decides to go with my suggestion and declare it over then and there.</p><p></p><p>Whew. I've only hit the highlights I can remember, and I don't think I've accurately conveyed the depth of annoyance the GM felt. Oh, and <em>it's not over</em>. </p><p></p><p>Here's where it gets personal for me. Some of my friends have a great fondness for the drama, and I think this is the only time it really touched me other than indirectly (by causing my favorite campaign to shut down - yes, the game was still great when we could manage to get everyone to shut up long enough to play). Sometime the next spring, I discover that there has been a session without me (gasp!). As it turns out, the other remaining original player, my girlfriend, and another flaky girl who played on occasion had all conned the GM into running a private game for 'just the girls.' They wanted an opportunity to get more familiar with the game, etc. Apparently they felt persecuted by the guys (i.e. me - they described me as 'intellectually intimidating' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />), saying we treated them like dumb girls, just telling them what to roll, never giving them the opportunity to learn for themselves. Interestingly enough, this girl and I were both introduced to the RT system at the same time, so many years ago, and if anything she'd been favored by the GM with more in-game involvement and more opportunity to learn. She just hadn't been interested. </p><p></p><p>Long story short, I got a bit angry at her, and suggested that if they wanted 'girl time', convincing an older guy to exclude me from my favorite game ever was not the best way to do it. After the dust settled, she took me up on my suggestion of just running some girls-only Vampire. GM admitted to not telling me because he thought I might tell another guy (also a nice guy, but much more confrontational and incidentally the other guy besides me who was there for the last proper session). My girlfriend was rather upset at having offended me so deeply, particularly because she was unable to rationalize why she'd handled it the way she did. </p><p></p><p>We played a bit more this spring (roughly two years later), a few sessions with me, my girlfriend, the other guy who was there for the end, and a new guy who caught right on. Reminded me of the glory days. Fell apart due to the work schedules of me and the GM, I think. I'll have to remember to pester him about that this fall.</p><p></p><p>Okay, now I'm done.</p><p></p><p>--Impeesa--</p></blockquote><p></p>
[QUOTE="Impeesa, post: 2470217, member: 498"] When I started reading this thread, I was thinking I had no interesting stories to tell. Somehow, I forgot all about the Robotech game. Saying that ended in a meltdown is like saying the same thing about Chernobyl - it was hazardous terrain for years to follow, and one of the players got cancer (don't worry, she's fine). So sometime around the middle of high school, an older friend (we'd met playing magic when we were in grade 8 and he was in grade 12) started up a Robotech game. There were four original players. It was a great game, and despite some rather nasty politicking and attendance issues, when it went down the first time it was on friendly terms (I think - I don't remember too well, I think it was just scheduling). About a year later, it starts up again. By this point, one of the four originals has left town, and another is only showing up occasionally. Some others have joined for this go-round, though. Fast forward another year or two. The GM is growing rather irritated with the politics, the attendance, and the backstabbing amongst the players once again. The second original player's character has been killed off while he's not there - the GM showed no remorse, the player had repeatedly promised to be there and then blown off the game for parties and the like (including a session where his background was to be central to the plot). Around early November, the GM declares that he will retire from GMing indefinitely following the holiday season. By the end of November, it's already over. I've already suggested to him that if he's not enjoying the game, he should set it aside. The final 'session' sees only me and one other guy show up - two others each decided nobody else was showing up, and went off to get stoned together. The GM hands the two of us a wad of bonus xp in case we play again sometime in the future, then later decides to go with my suggestion and declare it over then and there. Whew. I've only hit the highlights I can remember, and I don't think I've accurately conveyed the depth of annoyance the GM felt. Oh, and [i]it's not over[/i]. Here's where it gets personal for me. Some of my friends have a great fondness for the drama, and I think this is the only time it really touched me other than indirectly (by causing my favorite campaign to shut down - yes, the game was still great when we could manage to get everyone to shut up long enough to play). Sometime the next spring, I discover that there has been a session without me (gasp!). As it turns out, the other remaining original player, my girlfriend, and another flaky girl who played on occasion had all conned the GM into running a private game for 'just the girls.' They wanted an opportunity to get more familiar with the game, etc. Apparently they felt persecuted by the guys (i.e. me - they described me as 'intellectually intimidating' :confused:), saying we treated them like dumb girls, just telling them what to roll, never giving them the opportunity to learn for themselves. Interestingly enough, this girl and I were both introduced to the RT system at the same time, so many years ago, and if anything she'd been favored by the GM with more in-game involvement and more opportunity to learn. She just hadn't been interested. Long story short, I got a bit angry at her, and suggested that if they wanted 'girl time', convincing an older guy to exclude me from my favorite game ever was not the best way to do it. After the dust settled, she took me up on my suggestion of just running some girls-only Vampire. GM admitted to not telling me because he thought I might tell another guy (also a nice guy, but much more confrontational and incidentally the other guy besides me who was there for the last proper session). My girlfriend was rather upset at having offended me so deeply, particularly because she was unable to rationalize why she'd handled it the way she did. We played a bit more this spring (roughly two years later), a few sessions with me, my girlfriend, the other guy who was there for the end, and a new guy who caught right on. Reminded me of the glory days. Fell apart due to the work schedules of me and the GM, I think. I'll have to remember to pester him about that this fall. Okay, now I'm done. --Impeesa-- [/QUOTE]
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