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<blockquote data-quote="Simplicity" data-source="post: 2475731" data-attributes="member: 1496"><p>I've been through a couple of meltdowns, usually as DM. But my meltdowns</p><p>always seem to be inspired by in-party fighting. In one particular campaign,</p><p>one of the players (a shifty rogue I'll call C) got his hands on a magical pocket watch</p><p>that gave him access to various time-related spells. </p><p></p><p>Another character D had a ruby ring that contained a very angry efreet who could communicate with the wearer. Sometimes the efreet would be helpful, and so the party thought the ring was a good thing. Unfortunately, sometimes the ring would screw the party over royally. This time was one of the later.</p><p></p><p>After C gets the watch, D hears the ring in his mind... "Pssst. Be careful, that thing is cursed."</p><p></p><p>D begins to demand that C hand over the watch. C refuses. D, fearing that the watch has taken control of C (it hadn't), pulls his sword out and demands again. C refuses again. He likes the watch, and he's going to keep it. D swings, and C pulls out the watch. </p><p>*Plink*. D disappears into a tiny pocket plane.</p><p></p><p>Now all hell breaks loose. The rest of the party try to subdue C, but wind up killing him. They tie him up, take away the watch, and then cast raise dead on him. They then demand that he release D from wherever he got sent. Now C is annoyed, but he still refuses to release D. He demands that they give him the watch back. The party of course refuses to do that. Unsure of how to proceed, they kill him AGAIN.</p><p></p><p>At this point, C's player is pissed. He storms out of the game, and won't play with anybody again for quite a while.</p></blockquote><p></p>
[QUOTE="Simplicity, post: 2475731, member: 1496"] I've been through a couple of meltdowns, usually as DM. But my meltdowns always seem to be inspired by in-party fighting. In one particular campaign, one of the players (a shifty rogue I'll call C) got his hands on a magical pocket watch that gave him access to various time-related spells. Another character D had a ruby ring that contained a very angry efreet who could communicate with the wearer. Sometimes the efreet would be helpful, and so the party thought the ring was a good thing. Unfortunately, sometimes the ring would screw the party over royally. This time was one of the later. After C gets the watch, D hears the ring in his mind... "Pssst. Be careful, that thing is cursed." D begins to demand that C hand over the watch. C refuses. D, fearing that the watch has taken control of C (it hadn't), pulls his sword out and demands again. C refuses again. He likes the watch, and he's going to keep it. D swings, and C pulls out the watch. *Plink*. D disappears into a tiny pocket plane. Now all hell breaks loose. The rest of the party try to subdue C, but wind up killing him. They tie him up, take away the watch, and then cast raise dead on him. They then demand that he release D from wherever he got sent. Now C is annoyed, but he still refuses to release D. He demands that they give him the watch back. The party of course refuses to do that. Unsure of how to proceed, they kill him AGAIN. At this point, C's player is pissed. He storms out of the game, and won't play with anybody again for quite a while. [/QUOTE]
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