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<blockquote data-quote="EzekielRaiden" data-source="post: 8632755" data-attributes="member: 6790260"><p>Originally posted this on another forum. Figure it can't hurt to post it here. The idea was, more or less, "a defensive/supportive version of Hexblade." A Sword-and-Boardlock, if you will.</p><h2>Patron: The Platinum Dragon</h2><h3>Level 1</h3><p><strong>Expanded Spells</strong></p><p>The Platinum Dragon grants you access to new spells as you level up, fitting the inspiring warriors of justice that serve him. The following spells are added to the warlock spell list for you.</p><p>1st -- <em>bless, heroism</em></p><p>2nd -- <em>find steed, spiritual weapon</em></p><p>3rd -- <em>beacon of hope, crusader's mantle</em></p><p>4th -- <em>aura of life, find greater steed</em></p><p>5th -- <em>commune, holy weapon</em></p><p></p><p><strong>Holy Warrior</strong></p><p>At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.</p><p>The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, when you finish a long rest you can touch one piece or suit of armor, instilling it with your patron's power. You are proficient with that armor until you finish a long rest.</p><p></p><p><strong>Divine Challenge</strong></p><p>Starting at 1st level, you gain the ability to place a divine challenge on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is challenged for 1 minute. The challenge ends early if the target dies, you die, or you are incapacitated. Until the challenge ends, it has the following effects:</p><ul> <li data-xf-list-type="ul">The target must make a Wisdom save each turn it attempts to move further away from you than where it started. On any turn where it fails this save, it cannot willingly move in any direction that would take it further away from you, though it may move closer or remain at the same distance. A successful save allows it to move freely for that turn.</li> <li data-xf-list-type="ul">The target has disadvantage on melee weapon attacks and ranged weapon attacks against any target other than you. Other forms of attack are not affected.</li> <li data-xf-list-type="ul">If the target dies, surrenders to you, or is incapacitated, you gain temporary hit points equal to twice your warlock level plus your Charisma modifier (minimum 1 temporary hit point).</li> </ul><h3>Level 6</h3><p><strong>Retributive Shield</strong></p><p>At 6th level, you may designate with a brief anointing ritual one friendly target as your Ward for one hour, spiritually defending them against incoming attacks. When your Ward is struck by a creature's melee attack, as long as your Ward is within 30 feet of you, as a reaction you can make one weapon attack against the creature that made the triggering attack, even if you are not adjacent to the creature. This attack deals radiant damage, and can benefit from magical effects that apply to melee weapon attacks. If the triggering creature is also affected by your Divine Challenge, it must make a Wisdom save. On a failure it is stunned until the end of its next turn. As long as the subject remains your ward, you can make a number of these attacks equal to your Charisma modifier (minimum 1).</p><p></p><p>Once you use this feature, you can't use it again until you finish a short or long rest.</p><h3>Level 10</h3><p><strong>Dragon Breath</strong></p><p>The Platinum Dragon grants you a breath weapon similar to his own. You may use your action to exhale a frigid breath, as though you had cast <em>cone of cold</em> without expending a spell slot, except that this breath deals 4d8 cold damage and 4d8 radiant damage. Once you have used this frigid breath, you cannot use it again until you have completed a long rest. Both the cold and radiant damage dealt by this breath each increase by 1d8 at level 15, and a total of 2d8 at level 20.</p><h3>Level 14</h3><p><strong>Inexorable Challenge</strong></p><p>Starting at 14th level, you can spread your Divine Challenge from a defeated creature to another creature. When the creature challenged by your Divine Challenge dies, is incapacitated, or surrenders to you, you can apply the challenge to a different creature you can see within 30 feet of you, provided you aren't incapacitated. When you apply the challenge in this way, you don't gain temporary hit points from the death, incapacitation, or surrender of the previously challenged creature.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8632755, member: 6790260"] Originally posted this on another forum. Figure it can't hurt to post it here. The idea was, more or less, "a defensive/supportive version of Hexblade." A Sword-and-Boardlock, if you will. [HEADING=1]Patron: The Platinum Dragon[/HEADING] [HEADING=2]Level 1[/HEADING] [B]Expanded Spells[/B] The Platinum Dragon grants you access to new spells as you level up, fitting the inspiring warriors of justice that serve him. The following spells are added to the warlock spell list for you. 1st -- [I]bless, heroism[/I] 2nd -- [I]find steed, spiritual weapon[/I] 3rd -- [I]beacon of hope, crusader's mantle[/I] 4th -- [I]aura of life, find greater steed[/I] 5th -- [I]commune, holy weapon[/I] [B]Holy Warrior[/B] At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons. The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, when you finish a long rest you can touch one piece or suit of armor, instilling it with your patron's power. You are proficient with that armor until you finish a long rest. [B]Divine Challenge[/B] Starting at 1st level, you gain the ability to place a divine challenge on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is challenged for 1 minute. The challenge ends early if the target dies, you die, or you are incapacitated. Until the challenge ends, it has the following effects: [LIST] [*]The target must make a Wisdom save each turn it attempts to move further away from you than where it started. On any turn where it fails this save, it cannot willingly move in any direction that would take it further away from you, though it may move closer or remain at the same distance. A successful save allows it to move freely for that turn. [*]The target has disadvantage on melee weapon attacks and ranged weapon attacks against any target other than you. Other forms of attack are not affected. [*]If the target dies, surrenders to you, or is incapacitated, you gain temporary hit points equal to twice your warlock level plus your Charisma modifier (minimum 1 temporary hit point). [/LIST] [HEADING=2]Level 6[/HEADING] [B]Retributive Shield[/B] At 6th level, you may designate with a brief anointing ritual one friendly target as your Ward for one hour, spiritually defending them against incoming attacks. When your Ward is struck by a creature's melee attack, as long as your Ward is within 30 feet of you, as a reaction you can make one weapon attack against the creature that made the triggering attack, even if you are not adjacent to the creature. This attack deals radiant damage, and can benefit from magical effects that apply to melee weapon attacks. If the triggering creature is also affected by your Divine Challenge, it must make a Wisdom save. On a failure it is stunned until the end of its next turn. As long as the subject remains your ward, you can make a number of these attacks equal to your Charisma modifier (minimum 1). Once you use this feature, you can't use it again until you finish a short or long rest. [HEADING=2]Level 10[/HEADING] [B]Dragon Breath[/B] The Platinum Dragon grants you a breath weapon similar to his own. You may use your action to exhale a frigid breath, as though you had cast [I]cone of cold[/I] without expending a spell slot, except that this breath deals 4d8 cold damage and 4d8 radiant damage. Once you have used this frigid breath, you cannot use it again until you have completed a long rest. Both the cold and radiant damage dealt by this breath each increase by 1d8 at level 15, and a total of 2d8 at level 20. [HEADING=2]Level 14[/HEADING] [B]Inexorable Challenge[/B] Starting at 14th level, you can spread your Divine Challenge from a defeated creature to another creature. When the creature challenged by your Divine Challenge dies, is incapacitated, or surrenders to you, you can apply the challenge to a different creature you can see within 30 feet of you, provided you aren't incapacitated. When you apply the challenge in this way, you don't gain temporary hit points from the death, incapacitation, or surrender of the previously challenged creature. [/QUOTE]
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