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<blockquote data-quote="Vigilance" data-source="post: 2722653" data-attributes="member: 4275"><p><strong>Bad Cop</strong></p><p></p><p><strong>Description:</strong> The bad cop realizes that the police are fighting a war. A war in which they have hamstrung themselves with rules the criminals don’t have to play by. Fortunately there are cops like him, who have decided to stop playing and start fighting.</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a bad cop a character must meet the following criteria (the quickest path into this class is through the Tough Hero basic class).</p><p>BAB: +2</p><p>Skills: Intimidate 6 ranks, Knowledge (streetwise) 3 ranks</p><p>Feat: Personal Firearms Proficiency</p><p></p><p><strong>Class Information</strong></p><p>The following information pertains to the bad cop advanced class. </p><p>Hit Die: 1d10</p><p>Action Points: 6+ one-half character level, rounded down, every time the character gains a new level in this class.</p><p>Class Skills: The bad cop’s class skills (and the ability for each skill) are: Climb (Str), Drive (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Knowledge (civics, streetwise, tactics) (Int), Repair (Int), Sense Motive (Wis), Swim (Str) </p><p>Skill points at each level: 5+Int. modifier</p><p></p><p>BAB: Medium</p><p>Fort Save: Fast</p><p>Ref Save: Slow</p><p>Will Save: Slow</p><p>Defense: Medium</p><p>Reputation: Slow</p><p></p><p><strong>Class Features</strong></p><p>All of the following are features of the bad cop advanced class. </p><p></p><p><strong>Bad Cop:</strong> At 1st level the bad cop can use his reputation as an unwavering crimefighter who is willing to break the rules to gain “cooperation” from a suspect. The bad cop can add his Reputation modifier to all Intimidate skill checks when dealing with criminals. The bad cop’s reputation with law enforcement is always considered infamy rather than fame. </p><p></p><p>At 4th level the bad cop can unleash a savage attack on a criminal once per day, inflicting an additional +1d6 damage on a successful melee attack. This damage may be lethal or nonlethal at the bad cop’s discretion. </p><p></p><p>In addition to inflicting additional damage, anyone witnessing the beat down must make a Will save (DC 15+ the bad cop’s Reputation modifier) or be shaken for one minute. </p><p></p><p>The bad cop’s reputation is increased by his class level when dealing with anyone who witnesses the beat down as well. </p><p></p><p>At 8th level this ability may be used twice per day and the additional damage inflicted increases to +2d6</p><p></p><p><strong>Street Cred: </strong>At 2nd level the bad cop gains the Renown feat when dealing with criminals and other law enforcement personnel. Since his reputation is considered infamous however, the bad cop’s growing rep is unlikely to embraced by his superiors. </p><p></p><p><strong>Bonus Feats:</strong> At 3rd, 6th and 9th levels the bad cop receives a bonus feat from the following list: Alertness, Armor Proficiency (light, medium), Brawl, Combat Martial Arts, Confident, Double Tap, Force Stop, Frightful Presence, Improved Bull Rush, Knockout Punch, Point Blank Short, Power Attack, Precise Shot, Quick Draw and Quick Reload</p><p></p><p><strong>Brute:</strong> The bad cop gains the listed bonus to melee damage rolls. </p><p></p><p><strong>Stoolie:</strong> The bad cop has street contacts as described in the good cop class. The main difference between the street contacts of the bad cop and the good cop is that the bad cop’s are under… duress. To access his street contact ability the bad cop must either make an Intimidate skill check (DC 20) for a criminal contact, or a Wealth Roll (DC 16) to pay off a law enforcement contact.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 2722653, member: 4275"] [B]Bad Cop[/B] [B]Description:[/B] The bad cop realizes that the police are fighting a war. A war in which they have hamstrung themselves with rules the criminals don’t have to play by. Fortunately there are cops like him, who have decided to stop playing and start fighting. [B]Requirements[/B] To qualify to become a bad cop a character must meet the following criteria (the quickest path into this class is through the Tough Hero basic class). BAB: +2 Skills: Intimidate 6 ranks, Knowledge (streetwise) 3 ranks Feat: Personal Firearms Proficiency [B]Class Information[/B] The following information pertains to the bad cop advanced class. Hit Die: 1d10 Action Points: 6+ one-half character level, rounded down, every time the character gains a new level in this class. Class Skills: The bad cop’s class skills (and the ability for each skill) are: Climb (Str), Drive (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Knowledge (civics, streetwise, tactics) (Int), Repair (Int), Sense Motive (Wis), Swim (Str) Skill points at each level: 5+Int. modifier BAB: Medium Fort Save: Fast Ref Save: Slow Will Save: Slow Defense: Medium Reputation: Slow [B]Class Features[/B] All of the following are features of the bad cop advanced class. [B]Bad Cop:[/B] At 1st level the bad cop can use his reputation as an unwavering crimefighter who is willing to break the rules to gain “cooperation” from a suspect. The bad cop can add his Reputation modifier to all Intimidate skill checks when dealing with criminals. The bad cop’s reputation with law enforcement is always considered infamy rather than fame. At 4th level the bad cop can unleash a savage attack on a criminal once per day, inflicting an additional +1d6 damage on a successful melee attack. This damage may be lethal or nonlethal at the bad cop’s discretion. In addition to inflicting additional damage, anyone witnessing the beat down must make a Will save (DC 15+ the bad cop’s Reputation modifier) or be shaken for one minute. The bad cop’s reputation is increased by his class level when dealing with anyone who witnesses the beat down as well. At 8th level this ability may be used twice per day and the additional damage inflicted increases to +2d6 [B]Street Cred: [/B]At 2nd level the bad cop gains the Renown feat when dealing with criminals and other law enforcement personnel. Since his reputation is considered infamous however, the bad cop’s growing rep is unlikely to embraced by his superiors. [B]Bonus Feats:[/B] At 3rd, 6th and 9th levels the bad cop receives a bonus feat from the following list: Alertness, Armor Proficiency (light, medium), Brawl, Combat Martial Arts, Confident, Double Tap, Force Stop, Frightful Presence, Improved Bull Rush, Knockout Punch, Point Blank Short, Power Attack, Precise Shot, Quick Draw and Quick Reload [B]Brute:[/B] The bad cop gains the listed bonus to melee damage rolls. [B]Stoolie:[/B] The bad cop has street contacts as described in the good cop class. The main difference between the street contacts of the bad cop and the good cop is that the bad cop’s are under… duress. To access his street contact ability the bad cop must either make an Intimidate skill check (DC 20) for a criminal contact, or a Wealth Roll (DC 16) to pay off a law enforcement contact. [/QUOTE]
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