As someone who got into the hobby less than ten years ago, I missed out on the classic 1e modules like the Dragonlance series. I understand it was landbreaking at the time in terms of featuring a story-based campaign compared to the typical dungeon delves of yore, and I'm wondering if there are any more pointers to be gleaned from this classic series that can be applied to modern rpg campaigns. Specifically, I'm interested in how the modules handled a (linear?) epic narrative with a large cast against the backdrop of war, and whether it felt effective during play.
I wanted to ask if anyone here could share their experiences playing through (or DMing) one or more DL modules (whether it was the original 1e, the anniversary 2e, or the 3e adaptation), including specifically what you thought the modules did well.
Conversely, if you were to run them again using 2015 rpg sensibilities, what would you do differently, or what would you want to see changed as a player?
I wanted to ask if anyone here could share their experiences playing through (or DMing) one or more DL modules (whether it was the original 1e, the anniversary 2e, or the 3e adaptation), including specifically what you thought the modules did well.
Conversely, if you were to run them again using 2015 rpg sensibilities, what would you do differently, or what would you want to see changed as a player?