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Share your experiences playing through the Dragonlance modules
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<blockquote data-quote="Jan van Leyden" data-source="post: 6560254" data-attributes="member: 20307"><p>I played in the first four adventures using the pre-rolled characters and 1e as game system. We were a pretty large group, so each of the eight characters was run by one player. This worked even in the later modules, where even more PCs are given.</p><p></p><p>I remember the dungeons of Xak Tsaroth and Pax Tharkas very fondly; they successfully instilled a sense of wonder. Module 3 didn't have such a classical focus, but I remember the sub-game of saving the refugees. In number 4 our game came to an end. Many of the players, as well as our DM, were fed up with the campaign.</p><p></p><p>DL is a mixed bag. Some parts, whenever you switch to classic exploration mode, are really cool. Sadly the good parts a linked very heavy-handed way.</p><p></p><p>I do actually consider offering DL as next campaign for my real-life group. The players enjoy a good plot unfolding and discovering the meaning of things and events. They seem to be the target demographic of DL. I would openly discuss the peculiarities of the campaign with them in order to find a mathod of play.</p><p></p><p>The other approach would be to cut single adventures loose from the plot following the novels. But be aware that the campaign doesn't give you lot to work with when the PCs digress from the outlined path.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6560254, member: 20307"] I played in the first four adventures using the pre-rolled characters and 1e as game system. We were a pretty large group, so each of the eight characters was run by one player. This worked even in the later modules, where even more PCs are given. I remember the dungeons of Xak Tsaroth and Pax Tharkas very fondly; they successfully instilled a sense of wonder. Module 3 didn't have such a classical focus, but I remember the sub-game of saving the refugees. In number 4 our game came to an end. Many of the players, as well as our DM, were fed up with the campaign. DL is a mixed bag. Some parts, whenever you switch to classic exploration mode, are really cool. Sadly the good parts a linked very heavy-handed way. I do actually consider offering DL as next campaign for my real-life group. The players enjoy a good plot unfolding and discovering the meaning of things and events. They seem to be the target demographic of DL. I would openly discuss the peculiarities of the campaign with them in order to find a mathod of play. The other approach would be to cut single adventures loose from the plot following the novels. But be aware that the campaign doesn't give you lot to work with when the PCs digress from the outlined path. [/QUOTE]
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