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<blockquote data-quote="kigmatzomat" data-source="post: 1745677" data-attributes="member: 9254"><p>Familiars are often vastly underrated. Since they have all your skills, they essentially give you two chances on any test. This works out incredibly well for the obscure knowledges that only the caster has. Those mage/rogues should gleefully hand the familiar wands & staves for those "Use Magic Device" checks. </p><p></p><p>Dragon had a number of familiar feats and I had a summoner sorceror that had extra familiar (a bat and a cat) and the one that let the "shared" spells work out to 1 mile (but they had to be cast within 5'). The familiars let me converse (poorly) with a number of animals encountered and they were incredible scouts. No one notices cats in a community of any size and bats are pretty typical at night. The combination of sharp eyes and blindsight saved us more than once.</p><p></p><p>Sure, they tend to be rather fragile, but most of them have a decent mobility and fall below the "threat" threshold of most monsters. Heck, with sizes of Tiny or Diminuitive, most are almost unnoticeable. (What is that, +4 and +8 to hide checks?) </p><p></p><p>If you can find and use the Dragon Mag feats, they get better. Mage Armor, stat buffs, invisibility, blur, and fire shield go a *long* way to improve the longevity of a familiar without putting them out of commission.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1745677, member: 9254"] Familiars are often vastly underrated. Since they have all your skills, they essentially give you two chances on any test. This works out incredibly well for the obscure knowledges that only the caster has. Those mage/rogues should gleefully hand the familiar wands & staves for those "Use Magic Device" checks. Dragon had a number of familiar feats and I had a summoner sorceror that had extra familiar (a bat and a cat) and the one that let the "shared" spells work out to 1 mile (but they had to be cast within 5'). The familiars let me converse (poorly) with a number of animals encountered and they were incredible scouts. No one notices cats in a community of any size and bats are pretty typical at night. The combination of sharp eyes and blindsight saved us more than once. Sure, they tend to be rather fragile, but most of them have a decent mobility and fall below the "threat" threshold of most monsters. Heck, with sizes of Tiny or Diminuitive, most are almost unnoticeable. (What is that, +4 and +8 to hide checks?) If you can find and use the Dragon Mag feats, they get better. Mage Armor, stat buffs, invisibility, blur, and fire shield go a *long* way to improve the longevity of a familiar without putting them out of commission. [/QUOTE]
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