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<blockquote data-quote="Sejs" data-source="post: 1747347" data-attributes="member: 4910"><p>Familiars are a hoot. As has been pointed out, they have all of their master's skill ranks, so for characters like the arcane trickster it just gets obscene. Particularly if they have hands, like a little monkey, or many of the improved familiars.</p><p></p><p>Improved Familiar is quite worthwhile if done right. The two notable experiences I've had with it in the past were with an imp familiar where one of her alternate forms was human, and a small earth elemental familiar. Imp was with a straight wizard, elemental was with a eldritch knight. Share Spell just gets mean: true strike, enlarge person, bull's strength, you name it.</p><p></p><p></p><p>As an aside, one of the things we do in my group is that if someone has a helper-type npc.. familiar, cohort, gondsman, whatever - the running of that npc was handed off to a willing fellow player. One who felt comfortable with running a bit character in addition to their own, and was willing the portray it faithfully to its type and role. It's been quite fun. Means there's actual table interaction between the player and their helper, and lets the surrogate develop a personality for the npc that may not have been there otherwise. Partly sidesteps the *boop* familiar is there, master gains the familiar benefits, *boop* familiar is 'off in the background' somewhere again -issues. Heh, I'll never forget Goon the Gondsman and his little brass moustache that moved when he spoke, like Tick-tock from Return to Oz, that the player pantomimed out whenever he was in-chracter.</p></blockquote><p></p>
[QUOTE="Sejs, post: 1747347, member: 4910"] Familiars are a hoot. As has been pointed out, they have all of their master's skill ranks, so for characters like the arcane trickster it just gets obscene. Particularly if they have hands, like a little monkey, or many of the improved familiars. Improved Familiar is quite worthwhile if done right. The two notable experiences I've had with it in the past were with an imp familiar where one of her alternate forms was human, and a small earth elemental familiar. Imp was with a straight wizard, elemental was with a eldritch knight. Share Spell just gets mean: true strike, enlarge person, bull's strength, you name it. As an aside, one of the things we do in my group is that if someone has a helper-type npc.. familiar, cohort, gondsman, whatever - the running of that npc was handed off to a willing fellow player. One who felt comfortable with running a bit character in addition to their own, and was willing the portray it faithfully to its type and role. It's been quite fun. Means there's actual table interaction between the player and their helper, and lets the surrogate develop a personality for the npc that may not have been there otherwise. Partly sidesteps the *boop* familiar is there, master gains the familiar benefits, *boop* familiar is 'off in the background' somewhere again -issues. Heh, I'll never forget Goon the Gondsman and his little brass moustache that moved when he spoke, like Tick-tock from Return to Oz, that the player pantomimed out whenever he was in-chracter. [/QUOTE]
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